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Vampire Rave
ESTABLISHED 2004
Vampire Rave is the social networking website for vampires and goths. We are a home for real vampires around the globe. If you're looking for a darker gothic or vampire social network, you've found it.

Vampire Rave was designed as an online resource for the vampire community. Our goal is to catalog everything there is to be cataloged about vampires. This is an immense task and we have a long way to go. With your help we will become the largest vampire database, resource, and community on the Internet.

As a member you can add to our database and help us grow. Membership is easy and free. Sign up today!

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If you're looking for the Vampire Banner Exchange, it's here.



Real Vampires

Vampires have held the fascination of the public for hundreds of years. Many point to Bram Stoker's Dracula as the source of this fascination, but vampire obsession has existed for much longer.

Like all legends, the vampire has evolved throughout history. Vampires exist in many different cultures under many different names. In ancient times, the word vampire did not exist. Gods, demons, and evil spirits were often associated with drinking blood or eating human flesh.

Ancient Times (Pre 500 AD)

The Egyptian goddess Sekhmet is one of the earliest known accounts of vampirism. When Ra became angry because mankind was not following his laws he sent Sekhmet as punishment. She was called the Lady of the Bloodbath. She would slaughter humans, rip their bodies apart, and drink their blood. Sekhmet can be traced to at least 3000 BCE. She is one of the earliest known versions of the modern day vampire. The Feast of Sekhmet was held each year in Egypt. Ancient Egyptians would drink beer mixed with pomegranate juice. Beer turned red, beer that symbolized blood.

Around the same time in nearby Mesopotamia, there were numerous blood-drinking demons. The Persians may have been the first to tell tales of these demons. Excavated Persian pottery shards contain images of demons attempting to drink human blood. Estries was a female demon who was a shape shifter. She appeared to men as a beautiful woman. She would seduce them and then drink their blood. In Babylon, Lilitu was the Temptation Demon. She appeared as a seductive woman who drank the blood of men.

Lilitu led to the Hebrew myth of Lilith. There are numerous contradictory stories of Lilith. In some, Lilith is Adam's first wife. In others Lilith is a demon of the night that lives by drinking the blood of babies.

In Ancient Greece there was Empusa. She was a blood-drinking demon who transformed into a young woman and seduced men. Lamia, daughter of Poseidon, was one of Zeus's many human lovers. When Hera found out, she killed all of Lamia's children. Lamia swore vengeance and began preying upon young children in their beds at night, drinking their blood.

The most common theme in ancient times was a demon that shape shifted into a beautiful woman. The demon seduced and preyed upon men, drinking their blood.

In 130 BCE the Silk Road opened and connected the Egyptian port of Alexandria to southern Europe and eastern Asia. The Silk Road is credited with intermixing cultural beliefs throughout Africa, Europe, and Asia. Egyptian mythology was particularly inspiring as it introduced the concepts of eternal life after death, reincarnation, and numerous deities. Legends, folklore, and tales spread across the continents.

Medieval Times (500 AD to 1500 AD)

In Hungary, belief in vampires has persisted since at least 800 AD. The demon Izcacus was a blood-drinking demon. The word has roots in ancient Turkish. The Hungarians and Turks made contact along the Silk Road in the late 8th century. The Turks introduced the Hungarians to these early vampires, who were in turn most likely descendents of the Mesopotamian vampires. Later, in the 12th century, a pagan shaman was on trial in the city of Saeospatak. The shaman again tells of Izcacus and issues a warning. Izcacus would be called upon to destroy the Hungarians (who were now Christian).

The upir (upyr, upior, upier, upyri, upor, and numerous other variants) has Russian, Ukrainian, and Slavic origins. In 1047 AD a manuscript of the Book of Psalms is transcribed by a priest from Glagolitic into Cyrillic for the Russian Prince Vladmiri Yaroslavovich. In a colophon, the priest writes his name as is Upir' Likhyi, which means Wicked Vampire.

Across Slavic culture, the upir is traditionally an unclean spirit that possesses a dead body. This undead creature requires the blood of the living to survive. The upir is jealous and vengeful toward the living. To kill an upir you must stake it in its heart, burn it by fire, drown it in holy water, or decapitate it.

Vlad III Dracula, ruler of Walachia (modern-day Romania) lived 1431 - 1476. He was the son of Vlad II Dracul. Locally he was considered a hero. He was charged with protecting Christianity in Eastern Europe. He led raids against the invading Ottomans and protected the Romanians and the Bulgarians. He gained additional notoriety for the unusually cruel and brutal punishment of his Ottoman enemies. Although there are no convincing historical accounts of Vlad drinking blood, he would later become the inspiration for Bram Stoker's Dracula.

Modern Times (1500 AD to Today)

Elizabeth Bathory (Hungarian, 1560 - 1614) was born in Transylvania. She was a countess and a serial killer. She tortured and killed hundreds of young women between 1585 and 1609. Her victim count may have been as high as 650. To retain her youth, she bathed in the blood of her victims, young virgin girls. She would later become known as the Blood Countess.

Greek folklore tells of the vrykolakas. A person became a vrykolakas when they led a sacrilegious way of life, suffered excommunication, or were buried in unconsecrated ground. After death they would rise from their grave and their bodies did not decay. They would roam the village at night and cause all kinds of havoc. Then, each night before dawn, they would return to their grave to rest. In 1645 Leo Allatios, a Greek catholic, wrote a letter to his friend about the vrykolakas. It was titled De quorundam Graecorum Opinationibus.

In 1656 in the region of Istria (modern-day Croatia), Jure Grando died. For at least 16 years after his death, each night Jure rose from his grave. He terrorized the village, his former family, and drank human blood. Eventually the town revolted and went to his grave and performed an exorcism. Jure was decapitated and the town never saw him again.

In 1748 the word vampyre appears in the poem, Der Vampir by Heinrich August Ossenfelder. This is considered to be the first introduction of the word vampire into the English language.

In 1897 Bram Stoker publishes Dracula.

Fictional and real vampires have appeared in mythology, folklore, and our writings for thousands of years.

The Vampire in Literature

Numerous vampire stories were written prior to the popularization of the vampire myth in pop culture.

The Vampyre; a Tale by John Polidori (1819)
A short story that exploited the gothic horror predilections of the public of the period. It was originally mis-published under the authorship of Lord Byron (Polidori was Lord Byron's personal physician). The tale accounts the exploits of Lord Ruthven, a British nobleman and vampire. Lord Ruthven bore more than a passing resemblance to Lord Byron and became a highly influential model for the Byronic vampires of literature.
Varney The Vampire by James Malcolm Rymer (1845-47)
A Victorian-era gothic horror story which first appeared in a series of pamphlets between 1845 and 1847. Inexpensive and gruesome, the collective work was published in book form in 1847. The tale runs 868 pages and is divided into 220 chapters. The story revolves around the persecution of the Bannerworth family by Sir Francis Varney, a vampire who in the early chapters enters the bedroom of the daughter of the house (Flora) and sucks her blood.
Carmilla by J. Sheridan Le Fanu (1872)
A compelling gothic novel of a lesbian vampire, set in darkest central Europe. It tells the story of a young woman's susceptibility to the attentions of a female vampire named Carmilla. The story was to greatly influence Bram Stoker in the writing of Dracula. It also served as the basis for several films, including Hammer's The Vampire Lovers (1970), Roger Vadim's Blood and Roses (1960), and Danish director Carl Theodor Dreyer's Vampyr (1932).
Dracula by Bram Stoker (1897)
The most well known vampire story, the novel is mainly composed of journal entries, letters, and newspaper clippings. It has been suggested that the story was based on Vlad Tepes, a medieval figure of extraordinary bloodthirst. History records that Vlad Tepes impaled his enemies and cut off their heads. He ruled Walachia as Vlad III during the 15th century (modern day Romania) and signed his letters as Vlad Dracula. Dracula translates into "son of the devil".

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Featured Game

Disgaea 4: A promise Unforgotten

Disgaea 4: A promise Unforgotten Disgaea 4: A Promise Unforgotten is a 2011 tactical role-playing video game for the PlayStation 3 and the fourth in the Disgaea series by Nippon Ichi Software. The game tells the story of Valvatorez, a former tyrant leading a party to rebel against the president of the Netherworld. Originally released in February 2011 in Japan, the game was released in September that year in the U.S., with a European and Australian release in November.

Plot:

Disgaea 4 follows the story of Valvatorez, a vampire who was once feared as a tyrant until he promised a woman 400 years ago that he would not drink blood until he could instil fear in her, and she died before he could do so. He now has a menial job in Hades, where the souls of dead humans are sent to be transformed into Prinnies, alongside his loyal servant, Fenrich. When the government orders the mass extermination of all Prinnies, Valvatorez and Fenrich put a stop to it and, disgusted by the corruption of the government, Valvatorez plots a rebellion.

Valvatorez and Fenrich battle across the Netherworld to win the support of the masses, and along the way, they meet several allies; Fuka Kazamatsuri, a young human girl who died and technically became a Prinny, but kept her human body due to a lack of resources; Desco, a monster created on Earth to be the 'Final Weapon', who was deemed a failure and cast to Hades; Death Emizel, the Netherworld President's only son, who was betrayed and declared legally dead by the government; and Vulcanus, a thieving angel who bears a striking resemblance to Artina, the woman from 400 years in Valvatorez's past, but has an entirely different personality.

Finally, Valvatorez and his allies assault the government with the help of the support they have gathered, and finally defeat Netherworld President Hugo. Shocked at his weakness, they discover that the 'fear energy', the power source of the demons, has run dry ever since humans became less superstitious and began fearing each other more than monsters and demons. Furthermore, they learn that this situation was engineered by a human named Judge Nemo, who now runs both Earth and the Netherworld from behind the scenes, and plots the destruction of both.

Valvatorez and his allies travel to Earth to stop Judge Nemo's plan of destroying Earth. First, they defeat Des X, the 'final version' of Desco and Fuka's original killer. Next, they go to the moon, which Judge Nemo plans to crash-land onto Earth, and save Earth again with the help of Flonne (a cameo from the original game), who inadvertently reveals that Vulcanus is in fact Artina, reincarnated as an angel. Finally, Judge Nemo is assimilated by Fear the Great, a machine designed to use the malice of living things to destroy the world. The party travels into Fear the Great and defeats Judge Nemo, saving Earth once and for all. Judge Nemo's soul prepares to vanish entirely, but Valvatorez decides to have it sent to Hades so that Nemo can reincarnate as a Prinny and atone for his sins.

Gameplay:

Combat is carried out in a turn-based strategy fashion. Allies can be deployed into combat, each with their own special skills and "Evilities", additional abilities that are applied to every character. Enemies and allies may be picked up and thrown, just like previous Disgaea games. However, Disgaea 4 adds a new feature to its grabbing system, allowing any friendly character on the field to pick up another adjacent friendly character, and continuously pick up allies, in a tower fashion. When in the tower formation, the movement range of the stacked characters increase. The bottom character of the tower can also throw the tower ahead of him/her to further increase movement distance. Special abilities may be activated while in tower formation, such as specific team attacks and the ability to obtain items normally unreachable due to a wall.

Friendly monsters can be Magichanged by unique characters to become weapons. A new function has also been added called "Demon Fuse". With Demon Fuse, the player can join two monsters to form a giant version of the combined monsters, as well as increasing statistics. Demon Fused monsters can be Magichanged as well, and the result is a giant weapon, to correspond with the size of the Demon Fused monster.

Valvatorez owns a hub location known as "Hades". Here, equipment can be purchased or sold, specific functions can be carried out, the player can travel to other locations to advance the story, and such. Unlike previous Disgaea hub towns, Hades comes with the ability to be rearranged to the player's liking, as well as changing the appearance.

As the player progresses through the story, Valvatorez's amount of captured land will grow, and as such, more characters can be befriended. Various items can also be placed on the land panels, as well as characters. When an item is placed on a panel, it may affect the layout or gameplay when a battle is initiated on that panel. For instance, having a certain item on a panel allows captured enemies to be "Disciplined".

When an enemy is captured, when certain conditions are met, the player may "Discipline" the captured enemy. When an enemy is being disciplined, the player may force them to perform a variety of actions, such as "Slap With A Wad Of Bills". The player has a limited amount of turns to perform actions on the target, and then the player may force the captive to give up their HL (money), force them to locate treasure for the player, recruit them as an ally, or simply let them go. If recurited as an ally, a disciplined enemy's job is renamed as "Ex-hostage".

Over the PlayStation Network, the player can build his or her own pirate ship, and place characters on it as they wish. By using this, the player can use their pirate ship to "invade" the custom worlds of other Disgaea 4 players, and challenge them. Other player's characters can be captured the same way as a normal enemy, and may be punished through the new "Discipline" system. Players may also initiate pirate ship to pirate ship battles, see the total accumulated stats of all Disgaea 4 players, create battle maps to upload, use, and share, and send a specific council member, called a Foreign Minister, to another player's game to affect Senate in their game.

Official English Website: http://disgaea.us/d4/


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