'THE UNDERGROUND TOWN-AREA WITH ALICE' -
(NOTE: This story is from June 1999. )
CHAPTER 1:
ALICE IN HER HUGE HOUSE - HALLWAY 7 ! NEXT STOP: RAFT DOWN TO UNDERGROUND AREA!
Alice wakes up in her huge 10-story house at midnight! It is very dark in here.
She exits her bedroom then shuts the door. Alice where are you? There is a fireplace in the wall to your right, just outside your bedroom door!
She is now in Hallway 7 on the 7th floor of her huge house! There is no light anywhere at all! *There are three bizarre-colored Easter Eggs on the floor right here!
*Did a Rabbit go by this way recently?
First, begin by finding the 'Red Torch/Candle'.
Alice walks 3 spaces in the dark. A furry bat, adorned with two long, spiky ears, sneezes loudly in a pool of blood to her right. *Little specks of glitter sit on top of the pool. A weird pack of Cigarettes and a pack of 'Budlight Beer' lays next to the pool of blood on the floor.
The furry bat in the pool of blood suddenly DIES! A red medicine and white potion is left in a sugared-glittery melted spot in the area where the bat died, vanishing slowly into sugary, melted specks of glitter.
A raft sits on top of the weird blood. A little wooden block/island in the middle of the pool of blood has a key sitting there.
A signpost sticking out of the raft: "DON'T CROSS! DANGER! BEWARE! DON'T GO ACROSS THE POOL OF BLOOD. THIS PATH LEADS INTO THE WALK-IN CLOSET OF THE 'FORTUNE TELLER GRANDMA'. "
A weird BROWN-BAT flaps above her and drops down a 'Red Candle' .
Collect the 'Red Torch/Red Candle' Alice.
Alice reaches down and adds the item: ''Red Torch'' to her inventory!
Alice where do you begin?
Alice walks forward 3 spaces in the dark! There is a pile of red and green logs sitting here on the checkered floor.
Further down the dark hallway, a weird grandpa-dwarf stands in front of a raft. The raft is floating on top of a pool of green toxic sludge blocking the way further downwards.
A pool of shiny green liquid is here too! *Little specks of glitter cover its surface. A weird raft sits on top. Candles with life-bar hearts in them hang above the green pool in the blackness.
Alice cannot move around the logs.
A thick orange wall with sharp spikes on top guards the way further down on the other side of the green poison pool. (Far away down the hallway from Alice.)
Large flashing letters are written on the orange wall and they spell out, "DOWN TO TOWN OF LEAF''.
(*EXTRA BONUS AREA DOWN BEYOND LEAF: LINK'S FROSTY WALK-IN CLOSET! BOSS BATTLE: ICE CAPTAIN!)
Alice! You can't go across the green pool and down into the next area until you reach level 7! This is the Wrong Way!
Go back down the Level 7 Hallway until you reach your bedroom door!
You have to Start over again!
From there, find your way down into your weird walk-in closet. You have to fight 'blue rabbits', 'orange tiger-men' and 'green blobs' until you gain levels! Go down under your huge bed and further down to the 'EXIT GATE' underground to find their hiding spot! This is the beginning Training Area.
Follow the 'Easter Eggs' in the Walk-in Closet to begin to find your way, Alice!
Train levels Alice!
Mr. Black Bunny Rabbit is waiting for you to begin your underground adventure.
Further downwards into the Underground, beneath 'Town of Leaf', you will find The Black Rabbit!
*Alice sneezes and eats a 'Easter Egg' and drinks a mug of red medicine.
Alice: 'Its cold in here! Is that snow on the floor?' Alice Thinks!
*Where does Alice find her first Weapon: The COPPER MACE ?
Alice steps over the red/green logs and moves 6 spaces back down the Hallway in the dark. *( Until she reaches a pointy fence blocking a door to her left.)
*A blue skeleton sits next to a locked present on the weird outfits of clothes on the checkered floor. That present can't be opened yet until you find the 'Copper Key'!
End of Part I!
*Written by K.M. Copyright ©1999. All Rights Reserved.
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