.
VR
*~The Veil of the Fae~*









Photo Sharing and Video Hosting at Photobucket







Photo Sharing and Video Hosting at Photobucket



















A THRU E





Ainé (Aine): She is an Irish fairy queen, a member of the Tuatha dé Danann, and a woman of the Sidhe. There is much confusion as to who exactly fathered this royal fairy. One version accounts her as being the daughter of King Egogabal of the Tuatha dé Danann. Another states her as being the daughter Owel of Munster, and used her magic to kill the King of Munster, who had raped her. Legend tells that Gerald, the earl of Desmond, saw her brushing her hair by the banks of Lough Gur and instantly fell in love with her. He persuaded her to marry him after stealing her magical cloak, with the stipulation that Gerald never show surprise. They had a child named Gerald Fitzgerald, the fourth earl of Desmond, whose antics surprised his father, therefore breaking the promise. Ainé and her son were reclaimed by the Lough's waters and returned to their fairy world. Ainé's son is said to have a castle beneath the waters of the Lough, and emerges to our world on a white horse every seven years.





Aguane: This is a race of female spirits. They are the spirits of the mountains and hills, and the streams and rivers. They love to wear the color red and usually have a magic cap of red to provide invisibility. Their associated element is Water.







Asrai: A water fairy from England (Cheshire and Shropshire). They may sometimes appear as very small humans. The Asrai are known to be exceptionally beautiful and gentle. They only rose from their depths once every hundred years and had to return to their homes before sunrise, else they would waste away. Legend tells of a fisherman that caught one, and despite its cries, was determined to bring it to land. By the time the fisherman made it to shore, the fairies cries had faded and all that was left was a pool of water and a welt on his hands where he had touched the Asrai to tie it up.















Alp







Aka : Mare, Trud



Origin : Germany



Element : Air



Appearance : a rather invisible but demonic creature that can penetrate a house by sneaking into the smallest hole.



Friends/Foes : The Alp is an evil creature that may be attached to a witch who send it to cause mischief



Tricks : He presses upon sleeping people so that they cannot utter a sound. These attacks are called Alpdrücke (nightmares). Alps often ride your horses during the night, and the next morning you can see how exhausted they are. It is also believed that the alp crushes animals to death.



Magic : When an alp is pressing against you, you can put your thumb in your hand, and he will have to retreat. In Zwickau they claim that the alp will go away if one invites him for coffee the following morning. They can also be repelled with horse heads. When a nurse diapers a child, she must make the sign of the cross and open up a corner, otherwise the alp will re-diaper the child. There are some witches who can send an alp to those they hate or are angry with merely their thoughts. He comes out of their eyebrows, looks like a small white butterfly, and sits on the breast of a sleeping person.If you say to an alp that is pressing upon you, "Trud, come tomorrow, and I will lend you something!" then he will immediately retreat and come the next day in the form of a human, in order to borrow something. Or you can call out to him, "Come tomorrow and drink with me," then the person who sent him will have to come.





























Alven







Aka : Ottermaaner



Origin : Netherlands



Element : Water



Appearance : Alvens have bodies that are so light that they are almost invisible. They can travel through the air by becoming encased in a water bubble. Occasionally they will show themselves while wearing the skins of otters.



Friends/Foes : They cherish night-blooming plants and will harm any human who attempts to pick or destroy them. Fish is their only known enemies, and they prefer to live in water enclosures where there are none



Lore : They are water faeries who live in ponds, lakes, and rivers, but the River Elbe is their principal home.





























































Ankou







Aka : Death, the Grim Reaper, Father Time



Race : Psychopump



Origin : Brittany, Ireland, Cornwall and Wales



Element : Fire



Appearance : He is male dark, wearing a black-robed costume pulled up high about his head and a large hat that conceals his face. He drives a black cart, though some say it is really a small coach or even a hearse, drawn by four black horses. When there are two many patrons, he is assisted by two skelettons who hurl the copses into the cart. He is always preceded by a cold gust of wind.



Function : collect the souls of passed-over humans



Friends/Foes : Ankou shows neither emotion nor personal interest in humans or their lives.













































Arkan Sonney







Aka : Lucky Piggy



Race : Fairy pigs



Origin : Isle of Man



Element : Air



Appearance : pigs with long hairs



Friends/Foes : flee any human



Magic : are supposed to bring good luck if one is to capture it.

















































Ashrays







Aka : Water Lovers, Asrais.



Origin : Scotland.



Element : Water.



Time : completely nocturnal



Appearance : They have almost translucent bodies, and are often mistaken for sea ghosts. When captured or exposed to sunlight they melt away into a pool of water.



Lore : underwater

































Attorcroppe







Aka : Attocroppe literally means "little poison head"



Origin : England



Element : Earth.



Appearance : a small serpent with arms and legs who walks upright



Friends/Foes : very malevolent



Lore : in woodlands

























































B







Bendith y Mamau







Aka :ben-dith uh momay or Mother's Blessing



Race : cross-breed of Goblin and Twlwwyth Tegs



Origin :Carmarthenshire country in Wales



Appearance : have the ill-disposition and ugly appearance of goblins, but the glamour of faeries



Friends/Foes : do not enjoy the company of humans



Lore : live in clans in underground caverns



Magic : make people's lives unpleasant. Stealing cattle and children, killing farm animals





















































Ballybogs







Aka : Bogles, Peat Faeries, Mudbogs, Bog-a-boos, Boggies, Boggans



Origin : Ireland, England, Wales, Cornouailles



Element : Earth.



Function : guardian spirits of the bogs.



Appearance : solitary mud-covered creatures of very small size. Their bodies are almost completely round, and their long spindly arms and legs look too thin and weak to support the weight. They speak no known language and grunt and slobber instead of speaking.



Friends/Foes : harmless but unpleasant. The Bogle focuses the majority of its ill will upon those who are lazy, incontinent, or guilty of crimes. Like many of the fae kind, both manifestations enjoy leading unwary travelers astray.



Lore : near peat bogs or mud holes.





















































Bean-Fionn







Aka : Jenny Greentooth, the Greentoothed Woman, The Bean-Fionn, Ban-Shoan, Weisse Frau



Race : Water Woman



Origin : Ireland. Germany and England.



Element : Water.



Appearance : a white gown who lives beneath lakes and streams and reaches up to drag under and drown children at play or work near or in the water.



Lore : in dark lakes or on the banks of muddy rivers



Magic : drown those who displease her or hurt children but sometimes believed to be protective of children, gives directions to lost travelers

















































Banshee







Aka : Washer of the Shrouds, Washer at the Banks, Washer at the Ford, Cointeach, Cyhiraeth, Cyoerraeth, Gwrach y Rhibyn, Eur-Cunnere Noe, Beansidhe, Bean Chaointe, the Bean-nighe, Kannerez-Noz



Race : Washerwoman, death spirit.



Origin : Ireland, Scotland, Germany



Element : Water.



Origin: The bean-sidhe (woman of the fairy) may be an ancestral spirit appointed to forewarn members of certain ancient Irish families of their time of death. According to tradition, the banshee can only cry for five major Irish families: the O'Neills, the O'Briens, the O'Connors, the O'Gradys and the Kavanaghs. Intermarriage has since extended this select list.



Appearance : Whatever her origins, the banshee chiefly appears in one of three guises: a young woman, a stately matron or a raddled old hag. These represent the triple aspects of the Celtic goddess of war and death, namely Badhbh, Macha and Mor-Rioghain. She has very long, flowing hair and wear green dresses with grey cloaks. In Cornwall she is said to have long black teeth. At times she is seen in lonely places, beside a pool or stream, washing the linen of those soon to die, and folding and beating it with her hands on a stone in the middle of the water. She is then known as the Bean-nighe, or washing woman; and her being seen is a sure sign that death is near. The Beansidhe's keening (mourning wail) can also be heard at night prior to a death. In 1437, King James I of Scotland was approached by an Irish seeress or banshee who foretold his murder at the instigation of the Earl of Atholl. This is an example of the banshee in human form. There are records of several human banshees or prophetesses attending the great houses of Ireland and the courts of local Irish kings. In some parts of Leinster, she is referred to as the bean chaointe (keening woman) whose wail can be so piercing that it shatters glass. In Kerry, the keen is experienced as a "low, pleasant singing"; in Tyrone as "the sound of two boards being struck together"; and on Rathlin Island as "a thin, screeching sound somewhere between the wail of a woman and the moan of an owl". The banshee may also appear in a variety of other forms, such as that of a hooded crow, stoat, hare and weasel - animals associated in Ireland with witchcraft.







Lore : dark rivers around big cities



Magic : In Mull and Tiree islands in Scotland, she is said to have praeternaturally long breasts, which are in the way as she stoops at her washing. She throws them over her shoulders, and they hang down her back. Whoever sees her must not turn away, but steal up behind and endeavour to approach her unawares. When he is near enough he is to catch one of her breasts, and, putting it to his mouth, calls herself to witness that she is his first nursing or foster-mother. She answers that he has need of that being the case, and will then communicate whatever knowledge he desires. If she says the shirt she is washing is that of an enemy he allows the washing to go on, and that man's death follows; if it be that of her captor or any of his friends, she is put a stop to. She can also be caught and mastered and made to communicate her information at the point of a sword.









































Bean-Tighe







Aka : Our Housekeeper, Ban-tee or Ban-Teeg



Race : faery housekeeper



Origin : Ireland.



Element : Earth.



Time : from Samhain to Bealtaine



Appearance : small elderly women in old-fashioned peasant clothing, with kindly, dimpled faces



Friends/Foes : very friendly to humans



Lore : human homes of their choice



Magic : Protection of home, children, and pet, and aid in household chores. They love fresh strawberries and crea





















































Black Angus







Aka : CuSith, Barguest, Cwn Annw



Race : fortellers of death



Origin : England and Scotland.



Element : Water.



Time : night



Appearance : a large black dog with yellow eyes, horns on his head and sharp fangs showing himself to those who will die within a fortnight.

































Blue Hag



See Cailleac Bhuer.











































Boggarts







Aka : Hobgoblins, Bogans, Bauchans, Gobelins, the Boogey Man, Boogies, Padfoot, Hobbers, Gobs, Blobs.



Race : Goblins, cousins of the Brownies



Origin : Scotland.



Element : earth



Appearance : a male dwarf with a squat and distorted form.



Friends/Foes : cousin of the Brownie but ill-tempered and greedy



Lore : squats sometimes houses that he utterly destroys. He especially loves to eat smooth wood like a termite and to torment children.One of the best ways to get rid of him is to ask the boggart to leave the house and stay out as long as 'the hollies are green'. It will mostly likely take at least two seasons for him to remember that hollies are always green and that he has been tricked. His resulting anger most likely needn't be feared as he will never be able to enter the house again.



Quote :



One wee little Hobgoblin

All dressed up in red,

Was spying on a farmhouse

With mischief in his head.

"this place," said the little Hobgoblin,

"It could be lots of fun,

Everything's so clean and tidy,

And begging to be undone."

So the wee little Hobgoblin

He went to work with glee,

He let the cattle out the gate

And set the piglets free.

He spilled some milk in the kitchen,

And overturned the butterchurn.

He yanked the laundry off the line

And caused the soup to burn.

He pinched the baby and scared the cat

And had the mostest fun.

And when his spree was over

He said, "That's a job well done!"



Mark Shapiro The Wee Little Hobgoblin

































Brownies



Aka : House Brownie, Bogle, Hobs, Little Man, Nis, Domovoi, Dobie, Killmoulis,Bookha, Bwca, the Highland Bodach, the Manx Fenodoree, Chin-Chin Kobakama, Yumboes, Tomtra, Tighe, Fenoderee,



Origin : Scotland, Denmark, Russia, Canada and the United States



Element : Earth.



Time : nocturnal



Appearance :tiny, shaggy-looking man with wrinkled brown skin about 25 inches in height. They wear little ragged suits of green, blue, or brown, and small caps made of felt. Their ears are slightly pointed and they have long, nimble finger.



Friends/Foes : their cousins are the Leprechauns. Roosters are the familiars of Brownies.



Lore : Brownies like to adopt houses which they look after. They come out at night to finish small chores, look over the cattle. If there is a lazy servant in the home, he might choose to plague him for it. All Brownies expect in return is a bowl of cream or good milk and a honey cake. Never leave clothes and never leave too much food. They find this offensive and will leave. Care should be taken not to criticize their work.



Magic : All household tasks and protection of home, family, and animals. They can lend their energy to prosperity spells. As with other faeries, should a human mistakenly offer them clothes in return for their labors, brownies will cease their efforts and disappear forever



In the islet of Cara, on the west of Cantyre, the old house, once belonging to the Macdonalds, was haunted by a Brownie that drank milk, made a terrific outcry when hurt, and disliked the Campbell race. In the old castle of Largie, on the opposite coast of Cantyre, which belonged to the same Macdonalds, there was also a Brownie, supposed to be the same as the Cara one. Since the modern house was built Brownie has not been seen or heard. In Cara he is still occasionally heard. It is not known exactly what he is like, no one having ever seen more than a glimpse of him. Before the arrival of strangers he put the house in order. He disliked anything dirty being left in the house for the night. Dirty bed-clothes were put out by him before morning. Dogs had to be put outside at night, as he often killed those left in the house. He was much addicted to giving slaps in the dark to those who soiled the house; and there are some still alive who can testify to receiving a slap that left their faces black. He tumbled on the floor water-stoups left full over-night. A man was lifted out of bed by him, and found himself `bare naked', on awakening, at the fire. A woman, going late in the evening for her cows, found Brownie had been before her, and tied them securely in the barn.



















C













Cailleac Bhuer







Aka : The Blue Hag, Black Annis, the Stone Woman.



Origin : Scotland (Caillech is used when referring to the Crone Goddess)



Element : Water.



Appearance : an old woman who walks by night, wearing either black or blue-white tattered garments. She carries a staff made of holly topped with the head of a carrion crow.



































Callicantzaroi







Origin : Greece, Albania, and Italy.



Element : Air



Appearance : small, skinny, and nude trooping fearies who ride chickens. They wear elaborate headgear on their rades and have the feet of various animals. Some said they are partially or totally blind.



Friends/Foes :



Lore : Yule



Magic : They like to foul fresh water, but a touch of hyssop is reputed to counteract this, burning an old show will drive them away. Pork is their favorite food.

































Changelings







Aka : Callicanzaris, Kontsodaimonas, Hosentefel, Gremlins, Leurre



Origin : Greece, Germany, Ireland, Scotland, France



Appearance : an imbecilic or deformed offspring of dwarves, elves, or faeries



Function :The changeling is supposed to replace the human child abducted by the Faerie which explained why some babies borned as an idiot or a freak.



Lore : in the houses victims of such abduction



Magic : The return of the original child "may be effected by making the changeling laugh or by torturing it; this latter belief was responsible for numerous cases of actual child abuse".



The changeling was converted into the stock of a tree by saying a powerful rhyme over him, or by sticking him with a knife. He could be driven away by running at him with a red-hot ploughshare; by getting between him and the bed and threatening him with a drawn sword; by leaving him out on the hillside, and paying no attention to his shrieking and screaming; by putting him sitting on a gridiron, or in a creel, with a fire below; by sprinkling him well out of the maistir tub; or by dropping him into the river.













































Churn Milk Peg and Melch Dick







Aka : Acorn Lady and Melsh Dick.



Origin : England.



Element : Earth



Appearance : Peg is a woman and Dick is a man. Both are small dwarf faeries that wear the peasant clothing of fifteenth century England. Their nature is very capricious and they hate lazy humans.



Function : guard orchards and can terrify nuts and fruit thieves.



Lore : Trees

















































Clurichauns



Aka : Monciello, His Nibs



Class : Leprechaun



Origin : Ireland. Italy.



Element : Earth



Appearance : The Clurichaun is always drunk, but is impeccably well-groomed and well-dressed. He also wears a red hat which may be made of plants.



Function : Guardian of the Cellar



Lore : a wine cellar



Magic : will prevent casks from leaking and wines from going bad, will chase away all those who come uninvited by the master of the house. Occasionally he can be heard singing Irish folk songs in the wine cellar. One of their favorite trick is to ride sheep and dogs like horses in the moonlight. f you ignore or mistreat him he will wreak havoc on your cellars and on your home, and he will most definitely spoil your wine stock.

































Coblynau







Race : Welsh Mine Goblin, cousins to the Cornish Knockers



Origin : Wales



Element : Earth



Appearance : These creatures using mining tools, are seen working industriously at the seam faces.



Function : The knocking of their picks and hammers is lucky, a sign of heavy ore content.



























D













Dracs







Aka : Nix Dracae



Race :



Origin : France,Germany, England



Element : Water.



Appearance : In their natural state Dracs appear as great floating purple blobs in the surface of the water. But more often they are seen in the form of a golden chalice or in female humanoid form.



Function : Dracs appear as beautiful women to lure human males. But more often, when they play on the surface of water, they take the shape of a golden chalice which they know will be highly attractive to avaricious humans. When unsuspecting men reach down to grab the prize, they are dragged under to the Drac kingdom.



Lore : They are sometimes found in damp, mossy caves and rocky outcroppings near bodies of water. They are most populous in the English Channel, but their former home of the Seine River, which was, until humans took it over, their sacred kingdom.





















































Drakes







Race : house spirits



(A drake is also a western fire dragon)



Origin : England.



Element : Fire



Time : Night



Appearance : Benevolent and helpful, the only drawback to a Drake is that they do not smell good at all. The odor they produce has been described as a cross between rotten eggs and a dirty chicken coop.



Function : Take care of the fireplace



Lore : In Wood Piles, at hearthsides, and in deep woods with very old trees.



Magic : Aside from helping provide you with dry firewood, a Drake can lend energy to any spell done in the fireplace































Duergarrs



Origin : France, England



Element :Earth.



Appearance : malicious dwarf faeries under two feet tall who wear lambskin jackets, moleskin shoes and green hats.



Function : guard faery paths and steer humans away from them, sometimes prey on travellers and remove all directional signposts from a road.





































Dunters



See Red Cap.







E



Ellyllons



Race :Welsh elves.



Origin : Cornwall and Wales



Element : Water.



Appearance : small inland lake faeries who transport themselves by riding on eggshells. Their food is toadstools and fairy butter, a fungoid substance found in the roots of old trees and in limstone crevices



Function : guardians of the Lady of the Lake



Lore : at the bottom of Dosmary Pool, a lake in Cornwall









































The Erlkonig



Aka : Ellerkonge



Race : Death spirit



Origin : Germany. Denmark.



Element : Air.



Appearance : an Elf with a huge golden crown and expensively tailored clothing



Function : he appears only to the one about to die.



Lore : Valhallah



Source : Erlkonig by J.W. von Goethe; Franz Schubert

















































Erdluitle



Aka : The males are called Hardmandlene, the females are called Erbiberli.



Origin : Switzerland. Northern Italy, Western Austria.



Element : Earth.



Appearance : These dwarf faeries have webbed feet. They wear hoods, smocks, and long cloaks which always drape over their feet.



Friends/Foes : They used to be helpful to farmers, but now seem to dislike humans.

Magic : control over the weather







Erdmanlein



See Gnome.



Photo Sharing and Video Hosting at Photobucket













Photo Sharing and Video Hosting at Photobucket



Photo Sharing and Video Hosting at Photobucket



















F THRU L















F

















The Fachan



Aka : Peg Leg Jack



Origin : Scotland.



Element : Air.



Appearance : He has only one head, one eye, one ear, one arm, one leg, one toe, all centered directly down the middle of his hairy and feathered body. In his one hand he carries a spiked club which he swings as he chases away visitors from his home atop the highest Highland mountains.



Friends/Foes : He hates all other living things and chases them away with his vicious-looking club.



Lore : Highland mountains



































Farfadet



Aka : Follets



Origin : Britanny



Race : lutins



Function : Guardians of treasures, they also help at home.



Appearance : little and funny creature of 30 cm, aristocrats of Fayriland



Lore : in Brittany under the dolmens or in warm houses during winter



































Fays



Aka : Fee, Fada, Fae, Fata, and Fas.



Origin : Greece



Element : Air.



Appearance : tiny, winged seasonal faeries who are born teasers. These faeries have four guises, one for each season of the year. They also love to dance and play with the forest animals.



Function : aid plants through the seasons’ changes by doing little tasks like shaking trees in autumn to help work loose the dead leaves and opening blossoms on spring flowers.



Friends/Foes : capricious but never malicious.



























Fin Folk



Aka : Sea Gardeners, the Lady's Own.



Origin : Scotland, Cornwall and Wales.



Element : Water



Appearance : small human-like faeries



Function : gardening and taking care of the underwater world.



Friends/Foes : avoid humans



Lore : the lochs of Scotland









































Fir Darrigs



Aka : Rat Boys, Fear Durgs



Race : sub-race of the Formorians



Origin : Ireland. Scotland



Element : Water.



Appearance : fat, ugly faeries with dark, hairy skin and long snouts and tails which give them a rat-like appearance. They wear torn and shabby costumes which look as if they date to the Middle Ages and carry a shillelagh (Irish walking stick), topped with a skull of unknown origin.



Friends/Foes : dangerous



Lore : Along polluted coastlines, swamps and in coastal ruins, damp raths or marshes near the sea. They also enjoy the heat near human fireplaces.























Fireesin



Aka : Farm Faeries, The Harvesters.



Origin : The Isle of Man.



Element : Earth.



Time : they hibernate through winter.



Appearance : nude, covered with patches of brown, coarse hari, and in general are not very physically appealing



Friends/Foes : help farmers, but they are not known for being very bright.



Lore : In fields that are either about to be cultivated or harvested.

















































Flower Faeries





See Pillywiggins.

































Folletti



Aka : Wind Knots, Salvanelli, Sumascazzo and Grandinilli



Race : Weather faeries



Origin : Sicily (Italy)



Element : Air.



Appearance : so small and light that they are practically invisible.



Function : Change the weather. They like to whip up wind storms which they can ride on, or hail storms during which they can be heard laughing gleefully.



Friends/Foes : Folletti love to ride grasshoppers in a game which looks something like a polo match



Lore : hollow oak trees















































Formorians



Aka : Formors.



Race : The Formorians were an early faery race which conquered Ireland and was later banished. They were driven into the sea by the Tuatha De Dannan, and condemned to live forever as sea monsters.



Origin : Ireland



Element : Water



Appearance : The bodies of these giant demons were composed of a diverse collection of twisted human and animal parts. Some had animal bodies and human heads, some had only one leg and other four lags and two wings. These Formori were believed to have existed before the Great Flood and were skilled in the magical arts.



Story : Their leader was King Conan and the most evil was Balor whose venomous single eye killed anybody instantly. The Formori were a warlike people which defeated most of their adversaries before they were conquered by a new brave race armed with golden spears and helmets, the Thuata de Danaan, who slaughtered the whole race or turned them into sea monsters.







































Fossegrim



Origin : Norway.



Element : Water.



Appearance : smaller than humans, perfectly formed except for their feet, which tend to taper off into a misty nothingness. They are expert harpers and have beautiful singing voices. They appear as attractive, virile men and women, which makes them very alluring to young humans.



Function : guardian spirits of waterfalls



Friends/Foes : their mood and intent is often unpredictable.



Lore : In and near Norway's waterfalls and fjords.



Magic : change in a heartbeat from one sex to the other.









































Fylgiar



Origin : Iceland.



Element : Air.



Appearance : A Fylgiar can only be seen by its human familiar just before the person dies.



Function : familiar



Friends/Foes : was said to be the shadow familiar of children born with a caul over their head. The Fylgiar serves this person, and it is believed that the person also serves the Fylgiar while asleep or when making deliberate astral projections. He also accompanies him to the Valhallah, the Nordic Land of the Dead, when he dies and remains until the human soul is comfortable and accepting of his demise.





































G







Geancanach



Race : Pixie



Origin : Ireland. Scotland.



Element : Fire



Time : At night



Appearance : depicted as being very small (a few inches in height), with huge eyes that curve upward on the ends and large pointed ears. They also have small wings but prefer to move from place to place by dematerializing.



Function : guardians of home hearths.



Friends/Foes : They sometime help but have a tendency to play pranks. Enjoy drinking fresh milk



Lore : Around a blazing fire at your hearthside.









































Ghillie Dhu



Aka : Gillee Doo or Yoo



Race : guardian tree spirits



Origin : Scotland.



Element : Fire.



Time : At night.



Appearance : disguised as foliage



Friends/Foes : dislike human beings. People traversing enchanted woods must take care not to be grabbed by the long green arms of a Ghillie Dhu, or they could be enslaved into the service of the guardian forest spirit forever.



Lore : In trees, especially birch trees.









































Gianes



Race : wood Elves



Origin : Italy.



Element : Earth.



Appearance : They wear old-fashioned peasant clothing and large, pointed hats made of animal skins. They are nearly always seen with small spinning wheel spindles in their back pockets.



Function : They are master cloth weavers



Friends/Foes : very shy and scared about humans machines



Lore : In woodlands, especially enchanted woods in the forests of northern Italy.



Magic : Foretell the future byscrying into their moving spinning wheels. Italian folklore says that possessing a small piece of their woven cloth is a powerful good luck talisman.

































Gitto



Aka : Griffith, Griffin, Gryphon, Geetoe, Phookas



Origin : Wales, Ireland



Element : Air.



Time : In fields at harvest time after sundown



Appearance : have the heads of horses and the bodies of goats, but speak and laugh like humans. They have no wings but can fly for short distances.



Friends/Foes : Malevolent faeries



Magic : Gittos like to blight crops and claim for themselves all crops left in the field after sundown on Samhain













































Glashtin



Aka : Hawlaa, Howlies, Howlers



Race : goblin



Origin : The Isle of Man, Scotland



Element : Air.



Time : During storms.



Appearance : half cow and half horse. If the head part is a cow his is stupid; if a horse, he is shrewd and cunning.



Function : appear during storms and probably raise them. Usually howl loudly just before storms hit.













































The Glaistig



Origin : Scotland



Element : Water



Function: tutelary guardian of the site to which she is attached



Time : At night.



Appearance : She is a woman of human race, who has been put under enchantments, and to whom a Fairy nature has been given. She wears a green dress, but her face is wan and grey, whence her name Glaistig, from glas, grey. As a monster she appears half woman and half goat.



Friends/Foes : The Glaistig lures men to dance with her before she feeds, vampire-like, on their blood. Her nature is typically faerie-perverse for she can also be benign and gently tend children or old people. She will also sometimes herd cattle for farmers.



Lore : in castles and around houses and stables











































Gwyllion



Race : Goblins



Origin : Wales



Element : Earth



Appearance : small men-like mountain faeries



Friends/Foes : sit amongst the rocks along mountain paths and stare evilly at those passing by, creeping the travellers out.













H







Hamadryadniks



Aka :Hamadryads



Race : Dryads



Origin : Yugoslavia, Czechoslovakia, Greece



Element : Air



Time : Daytime



Appearance : tree spirits who appear as living foliage



Friends/Foes : hate humans



Lore : In trees



Magic : For them to touch the earth at night is to vanish forever.

































Heather Pixies



Aka : Moor Sprites



Race : Pixies



Origin : Scotland, England.



Element : Earth



Appearance : Pixies carrying golden auras and delicate translucent wings



Friends/Foes : attracted specifically to the moors and to the heather which covers them enjoy spinning flax.





























The Holly King





See Santa Claus.

























































Huldrafolk



Aka : Huldras, Hulda, Dark Elves



Origin : Scandinavia.



Element : Earth.



Friends/Foes : hostile



Lore : in the burghs and damp caves in the many mountains of Scandinavia.



Magic : blight humans with deformities with a lick of their dark brown tongues. Baldness or a crooked nose are their favorire tricks.



Story : there was once a farmgirl who came across a woman giving birth in a field. She helps her to deliver the baby and is rewarded with an apron full of woodchips. Disgusted, the girl dumps them out and returns home. Then a look at her skirt reveals that the chips still stuck to her apon had turned to gold. She went back in search of the rest of the woodchips but they had disappeared.

























IJ







Jenny Greenteeth



Aka : Peg Powler, Lorelei with green tresses



Race: water nymphs



Origin : England



Element : Earth



Appearance : a green water Hag with long hair and sharp teeth.



Function : These tales were meant to scare young children away from the precarious banks of rivers and streams



Friends/Foes : She is fond of grabbing the ankles of those who stand too close to or wade into the water and pulling them underwater to drown.



Lore : the River Tees





















K













Kelpies



Aka : Uisges, Fuath, Shoney, Nickers, Nuggies, Goborchinu, Afanc, Endrop, Each Uisge, Anthropophagi



Race : Water horses. There are two kinds: the horses of the sea (Hippocamps) who serve Poseidon and the lake or river horses who are demonic creatures.



Origin : Scotland, Ireland, Germany



They are the steeds of the Goddess of the Sea (Sjofn) and the God of Night (Celtic) or have been created by Poseidon, the Greek god of the sea.



Element : Water and moon



Appearance : They are shapeshifters who can assume a number of forms. In horse form, it is a splendid young steed with backwards pointing hooves having the tuft on pastern reversed. As a monster, he has the head, foreparts and front legs of a horse and the lower half nody and tail of a fish. Sometimes, it appears in human form, usually with seductive body to lure its victim. In Ireland, the Kelpie becomes a woman after coming on land and shedding her seal skin.



Friends/Foes : A Kelpie will wait by te waterside until a unsuspecting traveller sees it and tries to mount it. Then, he dives suddenly in deep water, leaving its unfortunate rider to swim or drown. The Ech-Ushkya from Ireland is impossible to dismount and usually eat itsvictims after tearing them into pieces, except for the liver, which they leave on the shore.



Lore : North Sea ands the Lochs of Scotlands



Magic : Someone who knows the wiles of a Kelpie can overcome it. The trick is to exchange its own bridle for an ordinary one and the Kelpie will become tame and obedient to his new master. But it should not be kept for too long or it will curse its captor and descendants forever.



They can be detected in human form because they are unable to keep their hair from appearing like seaweed. Any mortal man who manages to steal the selkie's skin will have power over her to such an extent she has been known to marry and bear children to mortal men who manage the theft. Once she finds her skin, however, nothing, not even marital devotion, will keep the selkie from the sea. This tale bears a resemblance to the many tales of mermaids who may be controlled through the theft of their combs, their mirrors, their musical instruments, or their cloaks or caps.











































Killmoulis







Race : Brownie







Origin : Germany, Belgium, Holland







Element : Earth







Appearance : He is characterized by an enormous nose and no mouth. To eat he presumably stuffs the food up his nose







Friends/Foes : Although a Killmoulis works hard for the miller, he delights in practical jokes and can therefore be a hindrance rather than a help.



Lore : mills







































Klaboutermannikins



Aka : Water Mannikins



Origin : Germany, Belgium, Holland



Element : Water.



Appearance : invisible



Function : guarded the ship from sickness, rocks, storms, and dangerous winds. If a ship with one of these faeries aboard sank, the faery sank with it and then aided the souls of the sailors out of the waters and into the Land of the Dead. Dutch sailors once believed that to sink without a Klaboutermannikin meant your soul was condemned to the water for eternity.



Lore : in the figurehead of any ships which they chose to protect.



































Knockers



Aka : Coblynaus, Wichlein Paras, Black Dwarves, Koblernigh



Origin : South Central Europe



Element : Earth.



Appearance : have a reputation for frightening the miners by showing up unexpectedly and making silly faces



Function : get their name from the knocking sound they make when directing miners to a rich vein or some trap. They announce the death of a miner by tapping three times. When a disaster is about to happen they are heard digging, pounding and imitating miners work.



Lore : In caves and mines. Some mines in Cornwall have been closed doe to the Knockers who wish to keep a few of these underground places to themselves



Magic : they are treated with great respect, and food and drink are left for them regularly.





















Kobolde



Aka : Kobauld, Cobald, Kobolde, Kolbalds, Hutchens, Heinzelmannchens, Nis, Niagruisar,Para



Race : Brownie



Origin : Northern Europe



Element : Earth.



Appearance : dwarf faeries wearing little brown knee pants and caps.



Friends/Foes : untrustworthy, can be very helpful but will turn abusive if ignored or belittled



Lore : when not in human homes, Kolbalds live in hollow trees, caves or mines



Magic : sometimes held responsible for poltergeist activity when making noise and throwing things about.





























Korrigans







Aka : Corrigans, Korils, Poulpikans,Teuz, Kornikaned



Races : Kornikaned dwelled in forests, Kornikaned on moors, Korils in swamps and Teuz prefer human houses whose inmates are human.



Origin : Brittany, Cornwall.



Element : Earth



Appearance : little and ugly men that are able to inflate to a huge size and shapeshift. They have two horns, the feet of a goat and claws like a cat. Despite their small size, they are stronger than 2 men.



Function : guardians of treasures



Tricks : Shapeshifters, thieves and villains, they rob humans and children and cast storms. Enjoy dancing all night around faerie circles and dolmen.



Lore : under Karnach and Plendren and the cliffs along the Britanny shore.

























Kornbocke



See Phooka.























Korreds



Aka : Korrs, Kores, Pyrenee



Origin : Brittany



Element : Earth.



Appearance : They have wild spiky hair and long pointed noses. Compares to the rest of their body, their facial features are huge. Their hairy bodies resemble those of monkeys, and they have cloven feet and loud hooting laughter.



Function : guardians of the dolmens (stone altars) and standing stones of Celtic Brittany.



Friends/Foes : Scaring humans is a big part of their life, and they take their task seriously.



Lore : In the standing stones of Brittany











L









Leprechauns



Aka : The Gentry, Monaciello, Fir Darrig, Cluricaune, Logherima,



Race : treasure-hoarding faeries



Origin : Ireland. Originally coined by Thomas Keightley in The Fairy Mythology (1850) from the Irish "Leith bhroyan" or "Leith phroyan" meaning "one shoemaker," comes the name Leprechaun.



Element : Earth.



Appearance : solitary dwarf male faery wearing green clothing of a costly material and green tri-cornered hats. Infamous hoarders, they are loathe to spend a single penny, which probably explains their poor appearance in spite of their great wealth.



Function : shoemakers by trade, but their clientele is limited to the faery world and they only work on one shoe



Friends/Foes : trickster who loves to play pranks



Lore : around springs in wild areas with large grassy hills, sometimes in cellars



Magic : Music, dancing, fox hunting, and drinking Irish whiskey are said to be the Leprechauns' favorite pastimes. Once a leprachaun begins dancing to a human's song, it is said that he cannot stop until the tune ceases. His exhausted state may cause him to make outlandish offers, including his crock of gold, if you will please only allow him to stop dancing. Other means of finding his gold include looking at the end of a rainbow, which may lead him offer 3 wishes in exchange for his treasure. His promises of gold alway proves hollow, as the Leprechaun always employs clever tricks in his granting of wishes, often resulting in the embarrassment or injury to the one who expected a bounteous reward.



I caught me a Leprechaun,



and you know what that means!



I got me three big wishes,



and I wanted so many things.



I wanted silver and I wanted gold,



and riches beyong my place,



And castles all in clover,



and love a beautious face.



"So what it be, your wish number one?"



asked the Leprechaun all in green.



"I wish I might have beauty,



the most bewitching ever seen."



"Done!" said the green little Leprechaun,



with a wave of his hand.



"And I wish," I said, "to have riches,



the greatest in this land."



With a flourish and a flutter they did appear,



great beauty and my gold,



And then I wished for a lover fair,



all that my heart could hold.



Bedazzled I was when I saw him there,



my knight in armored bob.



"Thank you, Leprechaun," I gushed with glee,



"You've done a most splendid job."



But the Leprechaun stood near me, seeming unanxious to leave.



"I'm glad you know your mind, lass.



So many waste wishes, you see."



So enraptured I was with my bounty



that I hardly noticed when



That wee little, green little Leprechaun



began chattering away again.



"Tis a bonnie day, is it not, my lass?



Don't you wish, lass, it would bid



To stay like this all year long?"



And I replied ... I did.



The little Trickster laughed with mirth,



and then my face did fall.



"The rules be, lass, if a fourth wish you make,



then you lose them all!"







"The Three Wishes" by Mark Shapiro





















Lesidhe



Aka : Leshes, Zuibotshniks, Leshiye, Vodyaniye



Origin : Ireland.



Element : Air



Time : Spring and summer



Appearance : owl, a wolf, or disguised as foliage



Function : a guardian of the forests



Friends/Foes : like to mimic mockingbirds



Lore : deep woods

























Lob







Race : goblin



Origin : Wales, Germany or England.



Element : Air.



Appearance : a small dark blob that looks rather like a rain cloud with arms



Function : enjoy raising quarrels and fights



Friends/Foes : The Lob is attracted to ugly, raw emotions and to arguments and fighting.













































Lunantisidhe



Origin : Ireland, Rome



Element : Air



Time : night



Appearance : small, bald, old men with pointed ears, long teeth, long arms and fingers which enable them to climb easily.



Function :guardians of the blackthorn tree



Friends/Foes : hate humans with a fervent passion



Lore : blackthorn trees









































Lutins



Aka : Follet



Origin : France, Cornwall



Element : Air



Appearance : Lutins are expert shapeshifters who have not held one form long enough for any human to characterize their appearance. They shapeshift constantly into both animals and inanimate objects, but never into the form of humans. One of their favorite games is to shapeshift into a nugget of gold and watch humans chase after them. They move from place to place with a little flash of light.



Friends/Foes : extremely capricous



Lore : some live in human homes and others in trees near water, but they are believed to change homes as often as they change their outward forms.

























Ly Erg



Origin : Scotland.



Element : Water



Appearance : He dresses like a soldier and can only be distinguished from a real one by his small size and his red right hand.



Function : It is reported that he will stop his mark on a road or path (especially if it is near water) and challenge you with a raising of his red right hand. The best thing to do in this instance is to retreat, because if you allow him to engage you in combat you will die within a fortnight. His red hand is said to be the result of many years of bloodstains from those he has killed in combat.



Lore : On lonely roadsides near water



Photo Sharing and Video Hosting at Photobucket











Photo Sharing and Video Hosting at Photobucket





Photo Sharing and Video Hosting at Photobucket











M THRU Z





M





Mary Player



Aka : Merewipers, Meerweibers, Lorelei



Race : Siren



Origin : Greece, Germany, England.



Element : Water



Appearance : lovely young woman faery who sits on the cliffs and sings, luring sailors to their deaths in the rocks below



Lore : on islands or on the seashore





















Melusina



Aka : Melusine, Serpentine



Race : Dragoness, Fea, Water nymph



Origin : France, Germany, Switzerland



Melusina is a famous nymph that married the heir of the Lusignan family in France and gave birth to eight children with animal marks on their bodies.



Description: Because of a curse placed upon her mother, Melusine is born to become half woman, half serpent on Saturday. The rest of the week, she can live as a normal human but has to conceal from any sights when taking her bath on saturday. When she left the castle of Lusignan, she was portrayed as a dragon with four heavily clawed legs, bat-like wings, doted serpent tail and a monstrous head.



She met a husband who swears not to gaze upon her when she is locked in her bathing chamber. Eventually, he does sneak a peek, and sees her, as she steps into her bath, transformed into a hideous creature with a huge fish's tail. Melusine then escaped flying from the bathroom and never came back to Lusignan.



Element : Water



Story : Elinas, King of Albania, to divert his grief for the death of his wife, amused himself with hunting. One day, at the chase, he went to a fountain to quench his thirst. As he approached it he heard the voice of a woman singing, and on coming to it he found there the beautiful fay Pressina.



After some time the fay bestowed her hand upon him, on the condition that he should never visit her at the time of her lying-in. She had three daughters at a birth: Melusina, Melior, and Palatina. Nathas, the king's song by a former wife, hastened to convey the joyful tidings to his father, who, without reflection, flew to the chamber of the queen, and entered as she was bathing her daughters. Pressina, on seeing him, cried out that he had broken his word, and she must depart. And taking up her three daughters, she disappeared.



She retired to the Lost Island, so called because it was only by chance any, even those who had repeatedly visited it, could find it. Here she reared her children, taking them every morning to a high mountain, whence Albania might be seen, and telling them that but for their father's breach of promise they might have lived happily in the distant land which they beheld.



When they were fifteen years of age, Melusina asked her mother particularly of what their father had been guilty. On being informed of it, she conceived the design of being revenged on him. Engaging her sisters to join in her plans, they set out for Albania. Arrived there, they took the king and all his wealth, and, by a charm, enclosed him in a high mountain, called Brandelois. On telling their mother what they had done, she, to punish them for the unnatural action, condemned Melusina to become every Saturday a serpent, from the waist downwards, till she should meet a man who would marry her under the condition of never seeing her on a Saturday, and should keep his promise. She had more sever judgements on her two sisters. Melior is said to keep a hawk in a remote castle in Armenia until the Judgment Day. Palatina is enclosed on the Canigou mountain with her father’s treasure until a knight, strong and bold to kill the monstrous guardians come to reconquer “the land of promission”. Only a Lusignan was capable of such a fit, Geoffroy died before departing.



Melusina now went roaming through the world in search of the man who was to deliver her. She passed through the Black Forest, and that of Ardennes, and at last she arrived in the forest of Colombiers, in Poitou, where all the fays of the neighborhood came before her, telling her they had been waiting for her to reign in that place.



Raymond having accidentally killed the count, his uncle, by the glancing aside of his boar-spear, was wandering by night in the forest of Colombiers. He arrived at a fountain that rose at the foot of a high rock. This fountain was called by the people the Fountain of Thirst, or the Fountain of the Fays, on account of the many marvelous things which had happened at it.



At the time, when Raymond arrived at the fountain, three ladies were diverting themselves there by the light of the moon, the principal of which was Melusina. Her beauty and her amiable manners quickly won his love. She soothed him, concealed the deed he had done, and married him, he promising on his oath never to desire to see her on a Saturday. She assured him that a breach of his oath would forever deprive him of her whom he so much loved, and be followed by the unhappiness of both for life. Out of her great wealth she built for him, in the neighborhood of the Fountain of Thirst, where he first saw her, the castle of Lusignan. She also built La Rochelle, Cloitre Malliers, Mersent, and other places.



But destiny, that would have Melusina single, was incensed against her. The marriage was made unhappy by the deformity of the children born of one that was enchanted. But still Raymond's love for the beauty that ravished both heart and eyes remained unshaken. Destiny renewed her attacks. Raymond's cousin had excited him to jealousy and to secret concealment, by malicious suggestions of the purport of the Saturday retirement of the countess. He hid himself; and then saw how the lovely form of Melusina ended below in a snake, gray and sky-blue, mixed with white. But it was not horror that seized him at the sight, it was infinite anguish at the reflection that through his breach of faith he might lose his lovely wife forever.



Yet this misfortune had not speedily come on him, were it not that his son, Geoffroi with the Tooth [a boar's tusk projected from his mouth], had burned his brother Freimund, who would stay in the abbey of Malliers, with the abbot and a hundred monks. At which the afflicted father, Count Raymond, when his wife Melusina was entering his closet to comfort him, broke out into these words against her, before all the courtiers who attended her, "Out of my sight, thou pernicious snake and odious serpent! thou contaminator of my race!"



Melusina's former anxiety was now verified, and the evil that had lain so long in ambush had now fearfully sprung on him and her. At these reproaches she fainted away; and when at length she revived, full of the profoundest grief, she declared to him that she must now depart from him, and, in obedience to a decree of destiny, fleet about the earth in pain and suffering, as a specter, until the day of doom; and that only when one of her race was to die at Lusignan would she become visible.



Her words at parting were these, "But one thing will I say unto thee before I part, that thou, and those who for more than a hundred years shall succeed thee, shall know that whenever I am seen to hover over the fair castle of Lusignan, then will it be certain that in that very year the castle will get a new lord; and though people may not perceive me in the air, yet they will see me by the Fountain of Thirst; and thus shall it be so long as the castle stand in honor and flourishing -- especially on the Friday before the lord of the castle shall die."



Immediately, with wailing and loud lamentation, she left the castle of Lusignan, and has ever since existed as a specter of the night.



Raymond died as a hermit on Monserrat. The Lusignan prosperity ended and the once richest family became a second-rank country noblety. Geoffroi who could have broke the malediction died before going to Canigou and deliver Paletina.

























Merpeople



Aka : Fish-Folk, Mermaids, Mermen, Water Dancers, Blue Men, Merrows, Murduchu



Origin : Universal belief



Element : Water



Appearance : Mermen or Mermaids depending upon their gender. They have the lower bodies of fish and the upper bodies and heads of humans.



Lore : the vast caves of Atlantis and sometimes ghost ships and sunken wrecks where they party.



Friend/Foe : They are usually paceful but their ire can be aroused by persons who desecrate and pollute the seas. Sailors have recorded many tales of Merpeople who have saved drowning people or who have steered their ships clear of disaster. Mermaids had a reputation for luring men to live with them beneath the sea and occasionally took human mates, such as in the popular faery tale "The Little Mermaid." They may have trouble reproducing themselves and need human males to further their race. In Welsh legend, the Gwragedd Annwn were "lake maidens" who married mortal men whom they chose. One malevolent race of Merpeople are the very strong Blue Men from the Muir from Scotland, who have been accused of causing storms in the North Sea and throwing boulders at ships. The best way to dispatch them is by reciting rhymes, which is said to confuse



Magic: A person soon to die by drowning is said to see a mermaid in the water in anticipation of fresh company. Mermaids can sometimes be captured and kept for the knowledge that they can give to humans, particularly their understanding of herbal lore and their ability to foretell the advent of catastrophes, tidal waves and storms. The greatest wish of a mermaid is to gain a human soul but only rarely can she achieve this, as the condition is to transform into an aerial spirit and cause no harm for 300 years.



Famous mergods : Oanes or Ea (Babylone), Nin-Mah (The Sumerian Mother of Universe), Decerto, Aphrodite, Triton, Proteus or Nereus (Greece),

























Morgan Le Fay



Aka : Dame d'Avalon



Race : Fea



Morgan also gave her name to the mermaids of Brittany called Maries Morgan or Morganes and the mermaids of Wales called Morgen. The treachery of these aquatic females was so renowned that storytellers carried the fame of these demons as far as Italy, where mirages over the straights of Messina are to this day called Fata Morganas.



Element : Water, Fire and Air



Origin : Morgan Le Fay was a malign fairy or sorceress who appeared in many guises throughout Arthurian legend. A mysterious figure, she has been related to the Irish death queen, Badb, and to the celtic mistress of death and war, Morrigan. She had eight sisters and mothered three children by Urien, an ancient Brettonic deity of war and minstrelsy. In British legend, Morgan le Fay was related to King Arthur.



Powers : Endowed with supernatural skills in the art of herbal medicine, and occult magic powers, Morgan was one of the most powerful sorceress of her time. The t popular tales mentions the source of Morgan's magic knowledge. She was the mistress of Merlin, and had been trained by the great magician in her youth.



Appearance : Either beautiful or with a deformed face, Morgan can shapeshift into a variety of human and animal forms. If so, her beauty could be only a charm. In the legend of Sir Lancelot of the Lake, Morgan appears as a vicious hag, but in the story of Sir Gawain and the Green Knight, she was an imposing crone and remained in the background until she was revealed as 'Morgan the goddess'. In Ireland she assumed the shape of a wolf-bitch or a heifer, crowned with a silver crescent instead of horns. If she was insulted in any manner, she took on the form of a crow that swooped down and stole children.



Lore : Morgan is the ruler of an underwater paradise, the island Avalon but inhabited at times other places besides Avalon. Her chief fortress was Mongibel in England, and she was the mistress of a castle full of beautiful but wicked fairy servants near Edinburgh, called the castle of the Maidens. But her main home always remained Avalon, where she resided with her demon husband, Guingamar.



Story: In Malory's La Mort D'Arthur, Morgan plotted constantly against her half-brother, Arthur, and once succeeded in stealing his magic sword, Excalibur. Ironically, it was she who took Arthur to her island retreat to cure him of his wounds after the fatal battle of Camlan. Another medieval writer described Avalon, which meant the isle of apples, with the following words:



'Avalon, which men call the Fortunate Isle, is so named because it produces all things of itself. The fields there have no need of farmers to plow them, and nature alone provides all cultivation. Grains and grapes are produced without tending, and apple trees grow in the woods from the close-clipped grass...Thither after the battle of Camlan we took the wounded Arthur...with the Prince we arrived there and Morgan receved us with becoming honour. In her own chamber she placed the King on a golden bed, with her own hand uncovered the wound, and gazed at it long. At last she said that health could return to him, if her were to stay with her for a long time and wished to make use of her healing art.'



In one account, Orlando, a great hero, went to rescue the many worthy men who had been imprisoned in Morgan's castle. After overcoming many obstacles, such as dazzling beauty which blinded him temporarily, Orlando gained the silver key to the prison. Morgan warned him to be sure not to break the key in the lock or he would 'involve himself and all, in inevitable destruction.' This made Orlando ponder how 'few amid the suitors who importune the dame, know how to turn the Keys of Fortuen.' On another occasion, Morgan hexed the heroic child, Ogier the Dane, compelling him to live with her for one hundred years.







The Moss People



Aka : Greenies



Origin : Germany and Switzerland.



Time : Late spring and summer



Appearance : both male and female, they have large butterfly wings attached to the little bodies that look mostly human.



Friends/Foes : shy and capricious



Lore : in remote gardens and woodlands





































Murdhuachas



Aka : Walrus People, Sea Cows



Race : similar toFormorians but not to be confused with Mermaids and Mermen



Origin : Ireland.



Element : Water



Time : Dawn and dusk



Appearance : fish-like lower bodies, but rather than having humanoid upper bodies, they have the upper bodies and heads of other mammals.



Lore : Sea









N









Nibelungen



Origin : Germany, Norway, and Denmark



Element : Earth.



Appearance : dwarf faeries



Function : Theyhaveamassed a huge treasure over the millenarieswhichis guarded when they are not around by a dragon named Fafnir. They are mainly goldsmiths who make golden rings with magickal properties.



Friends/Foes : They are tricksters and quite capricious



Lore : a crystal palace underground



Source :Richard Wagner's Der Ring des Nibelungen.



























Nicker





See Kelpies.













































Nis





See Brownie.

















































Nixen



Aka : Urchins, Nis



Race : River and water sprites



Origin : Germany and Switzerland.



Element : Water



Appearance : beautiful human form. Men have green teeth.



Friends/Foes : mischievous and dangerous. Used to lure swimmers and sailors to their deaths on rocks and invoke storms in the rivers they inhabit.



Lore : in a palace underwater the Rhine River

























Noggles



Origin : Italy



Element : Water.



Appearance : small gray horse with miniature tack



Function : guardian of streams and rivers



Friends/Foes : he does not appreciate humans building on his waterways. His two favorite pranks are jamming mill wheels and chasing people into the water.



Lore : near the edge of inland streams











































Nucklelavees



Aka : Nuchlavis.



Origin : Scotland.



Element : Water.



Appearance : A monstrous horse with legs that are part flipper, a huge mouth and one fiery eye and, rising from its back joined to it at the waist, a hideous torso with arms that nearly reach the ground, topped by a massive head that rolls from side to side as though its neck was too weak to hold it upright. Worse than this tho is the horrible appearance of the creatures flesh, for it has no skin. Black blood coursing through yellow veins, white sinews and powerful red muscles are exposed. Their odor is very strong and can be easily smelled before he show up



Friends/Foes : ill-tempered and hostile to humans but also very clumsy



Lore : At seashores.







O

















Ogres



Aka : Orculli, Norrgens,



Race : Giants



Origin : They are born from a confusion between Orcus, the roman god of death and darkness, and Saturn who eats his own children and the Oïgours, hungarian tribes which made havoc in northern Europe in the IX and Xth centuries.



Element : Earth



Appearance : Ogres look like humans but are much larger sometimes with deformed faces, excessive body hair and sometimes a hump in their backs. One can always tell when an ogre is around because of the smell they produce, said to be like that of a rotting carcass. Despite their size they are slow and clumsy, and humans can easily get away from them.



Friends/Foes : Perhaps because of their size and unappealing appearance ogres have been regarded as unfriendly, but some folklore exists which tells us this is not so. Ogres enjoy eating human children and young faeries. Ogres are pretty ferless, but Giants are terrified of cats.



Powers : They have a very good hear and smell, thanks to their enchanted boots some are able to walk at great speed.



Lore : Ogres usually live on clouds just like the Giant in the fable "Jack and the Beanstalk" and descend to earth only to obtain food. They prefer to eat their own kind, but will settle for beef and human meat if they must. Their touch alone can sicken cattle to death, and they are adept thieves.



Famous : Giants and Ogres both figure largely in children's faery tales. The best known Giant is probably the one from the tale "Jack and the Beanstalk" where he is portrayed as evil, though in fact he is the victim of the story even though we are taught to identify Jack as the protagonist. Other popular faery tales from Yorkshire about giants are "The Brave Little Tailor" and "Jack the Giant Killer."



Other famous ogres include : Pacolet, Allewyn, Orlo, Orch, Saalah, Balardeu, Galaffre, Fine Oreille, Dents Rouge, Grand Colin, Raminagrobis, L’Homme Rouge, Babau, Babou, Pier Jan Claes, Pere Fouettard, Pere Lustucru, Croque-mitaine and Tartaro





















P













Painajainen



Race : Shopiltees, Linchettos



Origin : Western Europe



Appearance : small white horses



Friends/Foes : Painajainen like to tease and sometimes harm children. An effective Alpine remedy against them is to place a broom or some iron under a child's pillow.



Lore : in the Alps where they can live as long as 4000 years



























Phookas



Aka : Kornbockes, Bookhas, Bwcas, Pouke



Race : goblins



Origin : Ireland,Wales and Scandinavia



Element : Air.



Appearance : They have heads resebling human males, but the bodies of horses, pigs or goats. They can fly for limited distance and run in destructive packs when on war.



Function : The Phookas lay claim to any crop which is not harvested by Samhain night, and to cut a plant after this time risks provoking these dangerous faeries and their malevolence. Phookas love potatoes, and at night they come to harvest them from the untended fields. In Ireland, a folk legend says that potatoes dug after sunset are the tastiest and they never rot, but to get at them one risks encountering a Phooka.



Friends/Foes : As seemingly friendly, shaggy, sway-backed pony Phooka offers the unwary traveller a welcome lift; but once astride he is taken for a wild and terrifying gallop across the wettest and most thorny country, eventually to be dumped headlong into the mire or deposited in a ditch. Wreaking havoc is their favorite pastime, and they will go out of their way to harm children and crops. They also readily steal with a preference for babies, cattle and gold.

























Phynnodderees



Aka : Bugganes, Fenoderee



Origin : The Isle of Man, Wales.



Element : Water



Appearance : ugly little creatures who go completely naked, revealing wizened, emaciated male bodies. Their skin is leathery, and they have small patches of silver hair tucked here and there all over themselves.



Friends/Foes : cursed to haunttheir watery realm by some Faery King



Lore : in the shallow edges of the water on the Manx coast























Pillywiggins



Aka : Flower Faeries, Spring Faeries.



Race : Flower Faeries



Origin : England and Wales.



Element : Air



Time : Spring and early summer



Appearance: small winged creatures who also ride bees from flower to flower.



Friends/Foes : playful but mostly indifferent to humans



Lore : among wildflowers which grow at the foot of large oaks.



Famous : Ariel the Pillywiggin Queen



















Pixies by Brian Froud





















Pixies



Aka : Urchins, Pisgies, Piskies, Pigseys, Pechts, Pechs, Pickers, Grigs or Dusters



Origin : Scotland,Cornwall



Element : Air



Appearance : small, winged creatures with pointed ears, noses and arched eyebrows. Their wings are shiny and translucent, and they are usually seen wearing seasonal colors and flora. The little caps they wear are the tops of foxglove or toadstool, plants they hold sacred. Their bells are often heard on the moor. They like to steal horses and torture them to get them to run faster.



Friends/Foes : friendly but capricious. Beware of doing pixies favors, for they have a tendency to backfire. Excessive contact with iron can kill Pixies.



Lore : In flower gardens. Pixies are trooping faeries who love playing, dancing, and music especially during large gatherings known in northern England as Pixie Fairs.





























Portunes



Aka : Wish Makers.



Race : Leprechauns.



Origin : England.



Appearance : Portunes look like old men and are among the smallest of all faeries, less than an inch tall.



Function : They are superb horsemen, grant wishes if captured, and guard a treasure.



Friends/Foes : . It was their habit to labor on farms, and at night when the doors were shut they would blow up the fire, and, taking frogs from their bosoms, they would roast them on the coals and eat them.



Lore : In burghs and woodlands.









































Puck





See Robin Goodfellow.

























QR

















The Red Cap



Aka : Fir Larrig, Dunters



Race : Border Goblins



Origin : Scotland, Ireland



Element : Fire.



Appearance : an emanciated man with a leathery body and little or no hair, carries a sharp wooden scythe to strike down all who invade the area he has decided to guard for the time being. The Red Cap he wears, and for which he was named, is said to be made of dried human blood.



Friends/Foes : Solitary and hateful in nature



Lore : The Red Cap moves from place to place on a whim throughout the extreme lowlands of Scotland along the English border. He haunts the ruins of old castles and cairns which he guards with his life.





























Roanes





See Selkies.

















































Robin Goodfellow



Aka : Puck,Pwca, Phouka, Pooka, Puca, Pan, Jack Robinson ("Before you can say..."), Green Man, Owen



Race : satyr



Origin : Greece, Celtic Lands, and Germany.



Element : Earth



Appearance : the son of a faery father and a mortal mother, he has the head of a young male and the body of a goat. He has small horns on his head, and he carries with him pan pipes which he loves to play while he dances.As a shape-shifter, he can also transform into several shapes such as a horse, eagle or ass.



Friends/Foes : He has a playful, lusty nature, and loves to play pranks on humans.Puck used his shape-shifting to make mischief. For example, the Phouka would turn into a horse and lead people on a wild ride, sometimes dumping them in water. The Welsh Pwca would lead travels with a lantern and then blow it out when they were at the edge of a cliff. Being misled by a Puck (sometimes the legends speak of Pucks, Pookas and Robin Goodfellows in the plural) was known in the Midlands as being "pouk-ledden." He is also a helpful domestic sprite much like the brownies. He would clean houses and such in exchange for some cream or milk



Famous : . In Shakespeare's play A Midsummers Night's Dream, Robin becomes Puck and again displays the frolicking nature of Pan. In Kipling’s Puck of Pook's Hill (1906) and Rewards and Fairies(1910), Puck delighted Dan and Una with tales, and visitors, from England's past.



Quote :



FAIRY

Either I mistake your shape and making quite,

Or else you are that shrewd and knavish sprite

Called Robin Goodfellow. Are not you he

That frights the maidens of the villagery,

Skim milk, and sometimes labour in the quern,

And bootless make the breathless housewife churn,

And sometime make the drink to bear no barm,

Mislead night-wanders, laughing at their harm?

Those that Hobgoblin call you, and sweet Puck,

You do their work, and they shall have good luck.

Are you not he?



PUCK

Thou speakest aright;

I am that merry wanderer of the night.

I jest to Oberon, and make him smile

When I a fat and bean-fed horse beguile,

Neighing in likeness of a filly foal;

And sometime lurk I in a gossip's bowl

In very likeness of a roasted crab,

And when she drinks, against her lips I bob

And on her withered dewlap pour the ale.

The wisest aunt, telling the saddest tale,

Sometime for three-foot stool mistaketh me;

Then slip I from her bum, down topples she,

And 'tailor' cries, and falls into a cough;

And then the whole quire hold their hips and laugh,

And waxen in their mirth, and neeze, and swear

A merrier hour was never wasted there.



A Midsummer Night's Dream, Act II, scene i

























Rubezahl



Aka : Hey-Hey Men, Hoioimann, He-Manner, Ropenkerl, Huamann, Schlocherl, Rubheyzahl.



Origin : Germany, Eastern Europe.



Element : Air.



Appearance : male dwarf faeries in large black cloaks who carry a thin, spiky walking stick



Function : command to the wind and the rain



Friends/Foes : hostile to humans especially travelers, climbers and tourists



Lore : In the German and Eastern European mountains

















S

















Saleerandees



Origin : Wales.



Element : Fire.



Appearance : scaled faeries resembling bipedal lizards who enjoy warmth



Lore : Near fireplaces.

















































Santa Claus



Aka : St. Nicholas, Kris Kringle, Father Christmas, Sinter Klass, The Holly King, King of the Waning Year, Sinter Klass



Origin : Durope, Turkey, Western Asia.



Appearance : portly old man with a red or green winter suit and a sprig of holly in his hat.



Function : Watch over children and bring them sweets and presents once in a year.



Friends/Foes : Deer are sacred to him, which may have been reason for the inclusion in the Santa Claus myth. Elves are said to be in his service, and this may have been the source of those famous little workhorses known as Santa's Elves.



Santa Claus has an evil double who follows him and punishes those who have not been good children during the year. His names are Hans Trapp, Pierre Le Noir, Krampus, Zwarte Piet, Ruppels or Père Fouettard.



Lore : in a huge palace above the sky or at the north pole

































Satyrs





See Robin Goodfellow.









































Sea Sprites





See Undines.





























Selkies



Aka : Roanes



Origin : Scotland and the Orkney Islands.



Element : Water.



Appearance : They appear as seals with some human characteristics, but legend says that they can shed their sealskin and appear with perfect male or female forms which are very alluring to young men and women.



Function : It was once believed they could control the coastal storms, and they may have aided the magick which brought about the defeat of the Spanish Armada in 1588.



Friends/Foes : They cannot steal human mates as some sea faeries do, but must incude them to come willingly.A female Selkie is able to discard her seal-skin and come ashore as a beautiful maiden. If a human can capture this skin, the Selkie can be forced to become a fine, if wistful, wife. However, should she ever find her skin she immediately returns to the sea, leaving the husband to pine and die. The males raise storms and upturn boats to avenge the indiscriminate slaughter of seals.



Lore : In the ocean and lochs of northern and western Scotland, and along the coast of the Hebrides Islands.





















































Shellycoats



Origin : Scotland.



Element : Water.



Appearance : fish-like in appearance but with huge mouths and huge eyes which enable them to see very well at night. They have very round bodies covered with shells which clink together when he moves and are usually dark red or purple in color. They bob near the surface like large beach balls, usually with only their big eyes showing.



Friends/Foes : take pleasure in tricking and bewildering travelers and leading them astray.



Lore : in pools of shallow fresh water and in woodland lakes.

























Spriggans



Element : Earth



Appearance : Although quite small, they have the ability to inflate themselves into monstrous forms which has led humans to believe them to be the ghosts of old giants.



Function : guardians of hill treasure



Friends/Foes : They are destructive, dangerous, skilled thieves. They have been known to kidnap babies and leave baby Spriggans instead, which are quite repulsive. They also have robbed houses and destroyed crops, causing whirlwinds to destroy fields of corn, blighting crops and all manner of other unpleasant mischief.



















T

















Thussers



Aka : Vardogls



Origin : Norway.



Element : Earth.



Appearance : small human-like faeries who live in family communes headed by the eldest member of that family, whether that is a male or female.



Friends/Foes : peaceful and secretive



Lore : in earthen mounds near the fjords of Norway













































Trows



Aka : Night Stealers, Creepers



Origin : The Shetland and Orkney Islands, Scandinavia.



Element : Air.



Time : nocturnal



Appearance : squat, round, and misshapen faeries who have no legs. They are frequently observed performing a curious lop-sided dance called 'Henking'



Function : sneak around at night moving things around just for the fun of aggravating humans. A Shetland proverb says, "If it be moved by morrow, blame not hand but Trow."

































Twlwwyth Tegs



Aka : The Fair Family, Daoine Sidhe



Origin : Wales



Element : Earth.



Appearance : beautiful humanoids with long golden hairs



Friends/Foes : The fairy maidens are easily won as wives and will live with human husbands for a time.Twlwwyth Tegs have intermarried with other Welsh faeries, and their offspring are known as the Bendith y Mauman, the native elves of Wales. At one time the Twlwwyth Tegs were accused of stealing children, especially the fair-haired, fair-skinned ones, but this does not seem to be something which interests them anymore.



Lore : When the Milesians, ancestor cousins of the Celts, arrived to conquer the island somewhere between 3000 and 1000 BCE, the Tuatha were driven underground into the faery burghs which they still inhabit. The Tegs live off the Welsh coast on faery islands which are connected to the mainland by deep tunnels. On the mainland they have burghs which they stay in, rather like faery hotels, until they are ready to return to their islands.



Source : Legends about the Tuatha are recorded in many other early books of Ireland, and most books on Irish mythology and folklore give a great deal of space to the exploits of these faery creatures. The Bookd of Leinster, a seventh-century collection of Irish myths, records that the Tuatha de Danann were "faery" peoples, while The Book of the Dun Cow describes them as being "gods, but not gods." The early Celtic illuminated manuscript known as The Book of Invasions recounts their conquering and dividing of the island.



The Tuatha were the first to divide Ireland into four provinces and set up governments for each. The Tuatha then subdivided themselves into four groups, which were once the names of these cities. Each city corresponds to a different direction. The two principal groups of these subclassification are the Gorias and the Finias. A number of the Tuatha's rulers have become pagan deities, including Etain, Midhir, Finvarra, and Daniel O'Donoghue of Connacht. Hurling, the national game of Ireland, is a popular sport among them, one which was said to need human participation to be successful. Finvarra, a Tuatha King, was very fond of it and chess and he had his favorite human opponents. Much folk music of the island was said to be composed by them.



Magic : The construction of the ancient stone megaliths of Ireland is sometimes credited to them, since their origins remain a mystery. Another stone in their possession was the Lia Fail, or Stone of Destiny, on which the High Kings of Ireland stood as they took the crown. The stone was said to cry out in agony if a wrongful ruler stood upon it, while it roared with leonine pride when the rightful one stepped up. The current royal family of Britain is believed by many English to be descended from the Milesian kings who once stood on this stone.



The Tuatha also possessed the invincible sword of the Sun God Lugh and the cauldron of the God Dagda, which was taken from the Land of the Dead.





U









Uisge





See Kelpies.

























Urchins





See Nix.

































Urisks



Origin : Scotland



Element : Earth



Appearance : They are wrinkled, hairy in patches, and emaciated with duck feathers on their backs and necks and are topped with huge, misshapen heads.



Friends/Foes : Despite their appearance they are quite frinedly and seem to crave human companionship.



Lore : in isolated woodlands





















V









Vasily



Origin : Russia



Element : Earth.



Appearance : dwarf faeries



Function : care for horses. Hearing sleigh bells when there is no sleigh means they are looking after your horses.



Friends/Foes : love horses



Lore : In barns where horses live





















Vily



Aka : Vilas, Vilishkis.



Race : mountain nymphs



Origin : European Alps and Poland.



Element : Earth.



Appearance : female faeries, beautiful mistresses of the forest



Friends/Foes : They do not like to get involved with humans, but they have rescued them from Alpine disasters by guiding rescue teams and dogs. Vilys love animals, especially dogs, and they are thought to watch over the famous rescue dogs of the St. Bernard Monastery. They speak every known animal language.



Lore : in the Alps mountains

























W









Well Spirits



Aka : Well Guardians



Race : water sprites



Origin : Throughout Europe



Element : Water



Appearance : shape-shifter, can appear as seductive



Function : well guardians



Friends/Foes : dangerous, can shapeshift and drag the curious in his watery cove



Lore : At the side of sacred wells or wishing wells, or at hot springs.

























Water Leaper



Origin : Wales.



Element : Water



Appearance : a small bat



Friends/Foes : They are quite vicious and have been credited with killing humans. The Water Leaper mostly preys on fishermen, whom they lure into rocks and coerce overboard to drown.



Lore : In the sea off Wales.











































Wichleins





See Knockers.

























































Wights



Aka : Vattaren,Wichtln



Origin : Throughout Europe



Element : Earth.



Appearance : tiny elves with long arms and legs all dressed in brown fur coats.



Friends/Foes : Like the Scottish Brownie they adopt a human home and can do many of the household tasks. However, they can quickly become a malediction as they never sleep and cannot resist playing tricks. Some of their favorite pranks are pinching, tripping, letting livestock loose, causing spills, and moving things about.











































XYZ

















Yan-An-Od



Origin : Brittany



Element : Fire.



Appearance : Kindly old shepherd with a long robe, a white bear and the shepherd's staff.



Function : Tend and guard flocks of sheep



Friends/Foes : a king that has lost his army





Photo Sharing and Video Hosting at Photobucket







Photo Sharing and Video Hosting at Photobucket







Photo Sharing and Video Hosting at Photobucket



COMPANY
REQUEST HELP
CONTACT US
SITEMAP
REPORT A BUG
UPDATES
LEGAL
TERMS OF SERVICE
PRIVACY POLICY
DMCA POLICY
REAL VAMPIRES LOVE VAMPIRE RAVE
© 2004 - 2023 Vampire Rave
All Rights Reserved.
Vampire Rave is a member of 
Page generated in 0.06 seconds.
X
Username:

Password:
I agree to Vampire Rave's Privacy Policy.
I agree to Vampire Rave's Terms of Service.
I agree to Vampire Rave's DMCA Policy.
I agree to Vampire Rave's use of Cookies.
•  SIGN UP •  GET PASSWORD •  GET USERNAME  •
X