On August 31 1863 a large and famous Windsor Oak tree fell in the Home Park. The logs were burned at the castle in order 'to burn away the ghost of Herne the Hunter' who had haunted the forest as far back as nayone could remember.
The legend at the time was that Herne was one of the keepers of Windsor Forest during the reign of 'King Richard II'. Herne was favoured after saving the king from being attacked by the a stag but later hanged himself after committing a terrible crime. Herne is always depicted as wearing a stag's antlers upon his head.
Other tales are more supernatural and talk of strange powers over the woodland and a band of ghostly riders who follow Herne the Hunter on his nighly escapades. The connection with the supernatural has led many writers to speculate that the old stories go back much further than the reign of King Richard.
It is claimed that Herne is a folk memory of the Celtic Horned God, Cernunnos.
The legend of Herne the Hunter is not found outside Windsor Forest, although evidence of worship of Cernunnos can be found in various spots around Britain and Gaul. The name Cernunnos simply translates as 'Horned One' a God of hunting and nature.
The picture on the right is a representation of Cernunnos from the Gundestrup Cauldron, a richly decorated silver bowl dating from the 1st Century AD that was discovered in a Danish peat bog.
Cernunnos is also associated with the Green Man who is found carved across europe and within the bounds of Windsor Forest are a number of pubs called 'The Green Man'.
By 500 ad Windsor Forest was a small enclave of Romano Celtic settlement shortly to be overrun by Anglo-Saxons who by then controlled all the land around the last remenant of the Romano Celtic population in the South of England.
The elements of the Wild Hunters band and a hangingin a tree from the Herene Legend my have come from Saxon stories of Wodin where both themes appear. It may well be that the Celtic legend survived because the Celts remained in the area for up to 100 years longer than Celts elsewhere in the south of England. Thus when the Saxons took over, there might have been a more peaceful transition of power and perhaps more opportunity for old ideas and stories to survive in situ.
For the visitor to Windsor, the best way to get close to the legend of Herne the Hunter is to come to Windsor during the rutting season and at dawn and dusk listen to the Deer in the Great Park. With just a little imagination you can hear the deer calling out Herne’s name.
Who was Herne? It's obvious when you consider these group of asterisms; Herne as Orion, his hunting dogs were Canis Major and Minor and since he is a winter constellation he appears during the last part of the hunting season before the winter solstice. The blasting of the horn is the symbolic announcemnet of his appearance as he walks at tree top appearing to be a giant as he crosses the sky. The giant oak itself is a focal point, a navel of the world for the forest people and is a way of symbolically connecting themselves to the sky. Their source of celestial power. The branches of the oak are a representation of the canopy of the sky like the vault of heavenly stars above their heads.
Hercules and the Bull .... or .... Jason and the Dragon
The sky was a storyboard primer for the imaginations of all our ancestors. In this case, Orion represents Hercules as he fought the Cretan Bull (Taurus) and at his feet runs the path he took into the Underworld (Eridanus). In one hand, he holds a mighty club with which to smite his enemies. Draped over the other arm, he proudly wears the skin of a lion he killed with his bare hands. This is a symbol of the house of Judah.
Here it becomes the Golden Fleece that was the focus of a quest for Jason and the Argonauts. In one hand he holds a shield and in the other a sword to slay the dragon. Jason took a voyage on the Argo with twelve companions. The twelve signs of the zodiac were Jasons shipmates and the dragon he fought to secure the fleece is Taurus. Even his ship Argo is made up of a group of constellations hanging above our heads in the starlit skies.
Every culture on our planet looked to the heavens as a wellspring of enlightenment before they learned to look within themselves. Those in the northern hemisphere utilized the constellations of the northern sky. Those who lived along the equator did the same with the equatorial asterisms and the southern hemisphere. Many tales were told about the images they created in their minds and Hunter In The Sky has written some down so you may see them as well.
Myth must be kept alive. The people who can keep it alive are artists of one kind or another. The function of the artist is the mythologization of the environment and the world." - Joseph Campbell (from The Power of Myth)
ORION IN WORLD CULTURE
The constellation of Orion appears in Milton's Paradise Lost, and Tennyson's Locksley Hall, "Great Orion sloping slowly to the west".
In the Middle-earth mythos of J. R. R. Tolkien, Menelmacar is the Quenya elven name for Orion.
Adrienne Rich wrote the poem, "Orion", in which she describes how she viewed him differently from childhood to middle age.
The Romanian poet Geo Bogza devoted a poem to Orion.
The opening lines of the poem "The Star-Splitter" by Robert Frost accurately describe the rising of Orion: "You know Orion always comes up sideways. / Throwing a leg up over our fence of mountains".
Orion is a protector in Jimmy Buffett's book The Jolly Mon.
Orion was the star constellation that was first recognized symbol, initially mistaken as a character from an ancient or alien language, on the star gate device in the film Stargate.
Orion was the name given to the Aurora-class cruiser that the Atlantis crew commandeered late in the second season of Stargate:Atlantis.
Orion was the name of the cat in the movie Men in Black, when the term 'Orion's Belt' was repeatedly mistaken for the constellation; in fact the character was trying to say 'Orion's bell', referring to an ornament on the cat's collar.
In the Star Trek fictional universe, Orion is home to a civilization of green-skin humanoids that practice a slave trade using their women. The Orion Syndicate is an interplanetary organized crime ring within this society.
In the movie Blade Runner, the Replicant portrayed by Rutger Hauer tells Harrison Ford's character that he has "seen things you people wouldn't believe, attack ships on fire off the shoulder of Orion."
"Orion" is the ultimate goal in the "Master of Orion" series for DOS and PC
"Orion the Hunter" is a comic book produced by Blue Water Productions.
"Orion" is the name chosen by NASA for the Crew Exploration Vehicle (CEV), as officially announced on August 22, 2006, to be built by Lockheed Martin, as announced on August 31, 2006. A NASA spacecraft program from the 1960s was named "Gemini" after the constellation adjacent to Orion that is associated with The Twins (with that spacecraft having a two-person crew).
Architect Daniel Libeskind used the Orion constellation in his concept for the design of the London Metropolitan University Graduate Centre.
In the New Gods created by Jack Kirby for DC Comics, Orion is the son of the popular villain Darkseid.
For more extensive study of ORION go to Wikipedia
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The myth of the Wild Hunt can be seen in many countries, and exists in England, Scotland, Germany and Iceland, among other places. Simply put, the Wild Hunt (or wilde Jagd) is a procession of beings led by a spirit who roam through the countryside reveling, hunting, killing or eating everything in their path. The name of the leader of the Hunt varies from place to place, and strangely enough the leader was normally a woman, a deity. The most common name was Perchta or Hulda, which was put down by Latin authors as Diana or Herodias.
The Wild Hunt was often mentioned in the witch trials of the Middle Ages, allowing us to see the variations in local beliefs. In Southern Germany the Hunt leader was usually called Perchta, Berhta or Berta, and called "the bright one", which may explain why Latin authors called her Diana. In central Germany the Goddess was associated with agriculture rather than the Hunt as such, and called Holt, Holle or Hulda. Around 1100 the Huntress began to be called Pharaildis, which Burton, in his book Witchcraft in the Middle Ages suggests was a confusion between Frau Hilde and St Pharaildis, who actually had nothing to do with fertility. [1] The Huntress was also known as Faste, Selga, Selda and Venus. In France the fertility aspect of this Goddess was more evident, with the names Abundia and Satia being recorded, and in Italy she was known as Befana, Befania or Epiphania, the latter name probably coming from the Christian festival of Epiphany, where ancient New Year's rites were still celebrated. In some places, including England, the leader of the Hunt was male, and known as Herne the Hunter (in Windsor), Herlechin (sometimes spelt Herlequin, Harlequin, Hellequin or Hillikin), Herla, Berchtold, Berholt, Berndietrich and sometimes Hackel, Odin or Wuotan.
The male leaders of the Hunt were very specifically wild men, or wild spirits (selvaggi, salvatici or homines selvatici). Before the "Christianising" of Europe these wild men were probably fertility spirits, which may explain their connection with animals, notably the stag. The myth of the Wild Hunt became a popular literary and artistic device, which may be why it is still so familiar to us. In The Merry Wives of Windsor Shakespeare uses the myth and has Falstaff dress up as Herne:
"There is an old tale goes that Herne the Hunter,
Sometime a keeper here in Windsor Forest,
Doth all the winter-time, at still midnight,
Walk round about an oak, with great ragg'd horns;
And there he blasts the tree, and takes the cattle,
And makes milch-kine yield blood, and shakes a chain
In a most hideous and dreadful manner.
You have heard of such a spirit, and well you know
The superstitious idle-headed eld
Receiv'd, and did deliver to our age,
This tale of Herne the Hunter for a truth." [2]
Herne and his wild man counterparts were seen as erotic and sometimes brutal men, completely wild and strange. He is a personification of the wildness of the forest, something which, in these days of nice footpaths and picnic spaces, we perhaps do not appreciate as readily as our ancestors did. For them, when the forests were much larger and more dangerous, the spirit of the forest must be as mysterious and half-frightening as the forest itself. In England when Herne drove the Hunt across the skies people would hide away in their houses and lock away their animal, as any animal found out-of-doors during the Hunt would be chased and perhaps killed. In areas with a female Huntress she tended to be seen both as unfettered female sexuality, but also as a child-eater and vampire, bringing her into a connection not only with the myths about witches, but also the Goddess-figure of Lilith.
The Wild Hunt appears to have been incorporated into several different myths; in some areas it seems to have been part of a fertility cult with the Huntsman/woman being the deity of fertility. In other places the Hunter was not a God, but the leader of the fairies, such as Gwyn ap Nudd who was seen as the leader of the Welsh fairies (the Tylwyth Teg) and who led the Hunt in Wales and the West of England. [3] Toward the end of the middle ages, however, the Wild Hunt became more and more associated with witchcraft. Instead of saying that the Hunt was led by a spirit of God and featured many other spirits, it began to be said that witches participated in the Hunt and that their leader was either Satan himself or a demonic spirit. This belief also seems to have become muddled up with the idea that Witches rode in procession to Sabbats upon animals, or flew in the sky, and this idea became one of the major charges used in European witch hunts.
More recently the myth of the Wild Hunt has been separated from its connection to demonolatry, perhaps because of its popularity as a children's story and subject of art. Modern Pagans, especially those from Northern Europe or those influenced by Doreen Valiente in particular, have also embraced Herne the Hunter as a figure of the God and a powerful myth for men in particular. [4] Herne provides us with an image of a powerful and very masculine figure, but whose masculinity is in no way dependent upon the subjection of women. As a representation of the wildness of nature too, he is an ideal figure. I must express a little concern, however, that the figure of the Hunter appears to be merging with that of the Green Man and, to a lesser extent, the Lord of Misrule. While those figures bear quite a resemblance to one another, and may indeed be seen as aspects of the God, they come from rather seperate sources and have different histories.
The Wild Hunt is a popular and very long lasting myth, perhaps arising out of the pre-Christian Pagan religions of Europe, and it is remarkable that it managed to survive being associated with Witchcraft during the witch mania. Herne and his counterparts have rightly been rescued from children's tales and brought back to be a positive male image in Paganism, which sometimes seems in danger of being unbalanced by an over-concentration on the female aspects of the Divine.
Footnotes
1 Jeffrey Burton Russell, Witchcraft in the Middle Ages (London: Cornell University Press, 1972) p49 note.
2 William Shakespeare, The Merry Wives of Windsor Act IV, Scene IV in The Complete Works of William Shakespeare Ed. W J Craig (Oxford University Press, 1987) p75. Read this section online (external link)
3 Charles Squire The Mythology of the British Islands: An Introduction to Celtic Myth, Legend, Poetry and Romance (London: Wordsworth Editions, Ltd, 2000) p155.
4 Doreen Valiente Witchcraft for Tomorrow (London: Robert Hale Limited, 1978, 2002 reprint) p51. This page deals with the representation of the Wild Hunt performed by Ms Valiente and others, and of its history as connected to Witchcraft.
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The Great Horned God
The consort of the Goddess and symbol of male energy in the form of the divine, The Horned God reigns. He is the lord of the woodlands, the hunt and animals. He provides for the tribe through the hunt and is honored or rewarded for his deed by being permitted to copulate with the Goddess through the Great Rite.
The Horned God is is the lord of life, death and the underworld. And is the Sun to the Goddess' Moon. He alternates with the Goddess in ruling over the fertility cycle of birth, death and rebirth. He is born at the winter solstice, unites with the Goddess in marriage at Bealtaine, and dies at the summer solstice to bring fertility to the land as the Sacred King.
He is not just a Celtic representation of the God, nor does he solely belong to Wicca, as he has been associated with many deities throughout the world.
Cernunnos, The Celtic God of fertility, animals and the underworld.
Herne The Hunter, a specter of Britain.
Pan the Greek god of the woodlands,
Janus the Roman god of good beings.
Tammuz and Damuzi, the son, lover and consorts to Ishtar and Inanna.
Osiris, the Egyptian Lord of the underworld.
Dionysus, the Greek god of vegetation and vine.
The Green Man, the lord of vegetation and the woodlands.
The History Of The Horned One
Paintings discovered in the Caverne des Trois Freres at Ariege, France provides evidence of the first views of the Horned One. Depicted as a stag standing upright on hind legs with the upper body of a man, the figure is celebrating what appears to be a hunt and wooing a woman.
From some of the earliest myths come the union between the fertile Goddess and the triumphant phallus hunter, the Horned God. The more successful the tribal hunter in providing for his people, the greater his stature became. The more likely he would be the one chosen to impregnate the "Mother" of the tribe. Often seen as the High Priestess or at least a tribal woman who was touched by the goddess because of her prowess at becoming pregnant and extending the life of the tribe. Something that was needed during the days of ancient man, as life spans were short and death by illness or disease was common.
Many legends describe fertility celebrations occurring at the spring gathering and again in late fall. Each of these coinciding with a spring hunt to bring food to the tribe after a cold desolate winter. And in the fall to provide meat for the tribe during the winter months. The most successful hunter won the prize of sleeping with the "Goddess", most often before the Tribe watching. Something that is seen as repugnant today, in ancient times, it was a spiritual event and is revitalized in what we see as the Great Rite of today.
During these rituals, the Hunter would appear dressed or cloaked in the skin of his kill with the horns of the stag resting victoriously upon his head. Some legends describe the blood of the beast engulfing both the Horned Hunter and the Goddess, believing the life taken from the animal is transferred to the womb of the fertile Mother, thus providing life.
To the Celts as Cernunnos, the Horned God was more than just a fertile being. He is found throughout the Celtic lands and folklore as the guardian of the portal leading to the Otherworld. The name Cernunnos is known only through damaged carvings found at Notre Dame. In these carvings, a deity with short horns carries the incomplete inscription 'ERNUNNO'. In his earliest of days he was probably the fertility god to the Gauls. But as time progressed and his legends grew, he became associated with wealth and prosperity. He was such an important deity to the pagan Celts, that his image and prowess became a major target for the early Christian church. It is his image that is believed to have been adopted for their mythos of the Devil 'deo falsus' or the false god. His status as the god of Hell would coincide with the view of the pagan Celts as the guardian of the Otherworld.
As Herne the Hunter, the British version of the Horned God; he is seen as the leader of the Wild Hunt. As an antlered giant, he is rumored to still survive and live in the forests of Windsor Great Park. His longevity is owed to the cult of Cernunnos, who have also linked his generosity to provide for the tribe to the legend of Robin Hood. Some suggest that Herne was the father to Robin of Loxley; which is probably more an association since Herne is a much older figure in legend and myth. In this ability to provide for the tribe as the great Hunter of the wood, he is forever linked to the Horned God.
As the Greek deity of pastures, flocks and herds, Pan was half man and half goat. With the legs and horns and beard of a goat. He is the offspring of Hermes, but his mothers lineage is in question. Either he is the result of Hermes and Dryope daughter of King Dropys, who's flocks he tended. Or Hermes and Penelope. His cult is centered around Arcadia where he is reported to haunt the woodlands, hills and mountains. Sleeping at noon and then dancing through the woods as he played the panpipes, which he is credited with inventing. He is the lusty leader of the satyrs (woodland deities), and continually chases the nymphs (the beautiful nature goddesses). During rituals, his essence is invoked to for fertility of the flocks or for an abundant hunt. Associating him with the legends of the Horned God.
As Osiris the Egyptian god of the lower world, he is seen as the judge of the dead. Linking him to the concept of Cernunnos as the guardian of the gate to the Other World. He is the brother of Isis, but he is also her husband. Isis as the goddess of fertility her status as the Mother is propagated by the services provided her by Osiris. Once again linking his image with that of the Horned One.
As the Green Man he is the God of the woodlands and vegetation. He is also known as 'Green Jack", "Jack in the Green" and "Green George". He represents the spirits of the trees, plants and foliage who has many powers over nature that promote growth. He has the power to make it rain and foster the livestock with lush meadows. As Green George he has been represented as a young man cloaked head to foot in greenery. In early depictions, the green vegetation emphasized his phallic symbol of fertility as he lead processions through tribal lands. As the Green Man he shares his woodland home with the forest fairies often called "Greenies" or "Greencoaties". What today we call Nature Sprites. The Green Man is depicted as a horned man peering out from a mask of foliage, connecting him to the image of Horned God.
Even in Winter, you are not safe. Stay indoors, attend your hearths. Try to keep the night at bay by the telling of your tongue. Remember your kin, honor your ancestors. For at this time the dead begin to stir, riding upon hallowed and familiar roads, galloping through villages and wastes, flying through the forests of the mind. Such raids are reminders that the past is not a dead thing, but may return, like a hunter, to follow us for a time.
* * *
Though found throughout Europe, its origins spreading far back into the mythic past, it must be remembered that the ghostly Wild Hunt is always a local phenomenon. Local heroes of history and legend get called up to join the ranks of a long succession of strange, spectral Hunt leaders, each particular to and retaining something of his or her own landscape and historical period. Each variation of the story sheds a bit more light on its possible interpretations. So, if you want to see the Hunt in all its ghostly splendor, you must be willing to follow a long and perilous trail through the folk traditions of many periods and lands.
The Wild Hunt, as it is most commonly known, is ancient in origin, an embodiment of the memories of war, agricultural myth, ancestral worship, and royal pastime. Its most complete and well-documented traditions lie with the peoples of Northern Europe; however, there are reflections of the Hunt anywhere in literature or folk tradition where the dead travel together over the land, or heroes rise up to rout a foreign foe, or where representatives of the sovereignty of the land are pursued and hunted. We even find versions of the Hunt in Ovid and the classical tradition. Indeed, wherever there are tales of invasions, we will likely find stories of a ghostly hunt following close on the heels of myth or history.
One of the earliest writers to refer to the Hunt is Tacitus, who recorded accounts of the tribes of Germania at the end of the first century C.E. He writes of the Harii, a Gaulish tribe who conducted fearful raids against their enemies:
. . . [they] are a fierce people who enhance their natural savageness by art and the choice of time. Their shields are black, their bodies painted black, and they choose black nights for battles and produce terror by the mere appearance, terrifying and shadowy, of a ghostly army. No enemy can withstand a vision that is strange and, so to speak, diabolical; for in all battles, the eyes are overcome first.
Though Tacitus provides primarily historical and ethnographic reports, we find the origins of the Hunt tradition in accounts rife with the terrible memories of invasions: night raids against the home, torches beyond the trees, unintelligible voices of unknown enemies moving beneath the moon. Such cultural memories become the stuff of legend. Even the most arcane tale may have its roots in actual events, moments of experience so powerful that they engrave themselves upon the collective memory and are relived and revived in the ghost stories of successive generations.
Not surprisingly, stories of the Hunt are most widely told among people and in countries that have either been invaded frequently, or who are frequent invaders themselves. Thus Norse, Anglo-Saxon, British, and German peoples retain strong ties to folklore of the Hunt.
In the Scandinavian countries of Norway, Sweden, and Denmark the Hunt was most often named after its leader, Odin. It was called Odensjakt (Odin's Hunt), Oskerei (Horrific or Thunderous Ride), the Gandreid (Ride of the Dead), and the Asgardreia (Ride of Asgard). This Norse version of the Hunt was often seen chasing a beautiful Otherworldly maiden — perhaps a memory of grim night chases conducted by invading armies for purposes of stealing wives from their enemies. Such imagery also seems to refer to struggles for supremacy between rising patriarchal gods (embodied in the Hunt and its antlered warrior leader) and ancient European goddess cults.
In France we find the Hunt under the name of "The Family of the Harlequin." Two theories persist on the origin of this name. One (by Guerber) states that another form of the name "Mesnee d' Hellequin" is a derivative of the name for the Norse Goddess/Giantess of death, Hel. Another, more plausible theory explains that Harlequin is an evolution of the name "Herlathing." Walter Map, writing in the twelfth century, tells of the Herlethingus, perhaps (according to Simpson) a corruption from an Anglo-Saxon word meaning "meeting, gathering, court of judgement." Map goes on to say that such nocturnal companies and squadrons were common apparitions during the time of King Henry II. They were troops engaged in
endless wandering, in an aimless round . . . and in them many persons who were known to have died were seen alive. They travel as we do, with wagons and sumpter horses, pack-saddles and panniers, hawks and hounds, and a concourse of men and women. Those who saw them first raised the whole country against them with horns and shouts . . . but they rose into the air and vanished suddenly. (Translated in Simpson)
In Old English, King Herla would be Herla cyning. Written in 1123, the Ordericus Vitalis called it familia Herlechini, and in the fourteenth century poem "Mum and the Sothsegger," a rabble-rouser is referred to as Hurlewainis Kynne, kindred of Hurlawain.
Leaders of the Pack
In Germany where many tales of the Hunt have survived and are still being re-enacted today, the Hunt is still commonly associated with Odin and called Wotan's Hunt. Other names were Wotan's Army, the Wilde Jagd. The Wild Hunt in Germany was also known to be led by several female deities. Perchta, Holda, and the White Lady known as Frau Gauden all led processions of unbaptized children and witches through the night sky. The fields they rode past would produce double the usual harvest the next year. Such deities all tended to rule over fertility and domestic spheres: planting, spinning, weaving, and childbearing. These European Hunt goddesses (increasingly associated with agricultural and domestic fertility in the middle ages) seem to share associations with Diana/Artemis of classical tradition, who was herself a hunter, dealing out punishment for insults and violations of hunting-related taboos. As the horned moon-goddess, she may have lent another important association to the Hunt leader in the form of antlers, an ancient symbol which serves to blur the boundary between hunter and hunted.
The myth of the great Calydonian hunt told by Ovid in his Metamorphoses begins because Oenus, king of Calydon, forgets to make offerings to Diana. He recognizes only the agricultural gods, but leaves Diana's altar empty at the festival of first fruits. As punishment, she sends a giant boar to destroy his kingdom. The boar pays particular attention to uprooting the fields, a harsh reminder to agricultural people of their previous reliance on hunting and the necessity of maintaining a hunting tradition to stem the hardship of a failed crop. The hunt is eventually successful (though Meleager, its leader, dies later by the hands of his own mother), leading the hunting party back into the ancient forgotten forests to achieve their twofold goal: killing the boar and remembering the hunting goddess through the ritual performance of her favorite sport. Folklore of the Wild Hunt may be derived, in part, from such myths or the memories of their ritual re-enactment.
Regardless of their regional names, all Hunts seem to share several common features wherever they appear: a spectral leader, a following train, announcement by a great baying of hounds, crashes of lightning, and loud hoofbeats along with the Huntsman's shouts of "Halloo!" Death and war often follow in their wake.
Though the leader of the Hunt varies by location, its association with death imagery remains a constant. Its most frequent master is Odin or one of his many avatars, and no doubt his role as the god of dead heroes makes him particularly appropriate here. Even Odin's horse, Sleipnir, is suggestive of funerary imagery: its eight legs are thought to represent four men (two legs apiece) carrying a corpse. Whether under the name of Grim or Wotan, when led by the gallows god, the Hunt becomes a terrifying, roving memorial of the ancient dead and the physical routes they have taken to and from their graves.
An example of one of these routes can be found in Grim's Ditch, an iron age Anglo-Saxon fortification containing mounds, forts and most importantly, burial chambers. Overlooked by Grim's Ditch is a path thought to have once been used for the "Deadman's Ride," the funerary route of a ghostly rider and his dog (Briggs). The association of the Deadman's Ride with the Wild Hunt is clearly one of shared imagery. The dead huntsman rides the trail on his horse with his hounds behind him, seeking or fleeing his own barrow. In this way, the hunt often remembers funeral tracks long forgotten or disused. A living tradition in Devon tells of the Lych Way, a medieval funeral path used by the ancient moor-men to carry corpses across Dartmoor to their internment. While it has not been used since the thirteenth century, ghostly processions are still seen there, proof of the widespread belief that any route over which a corpse is carried must be remembered and respected. Thus, seeing the spectral Hunt or telling one of the many stories associated with it are themselves acts of recognition and respect, ways to give currency and vitality to important aspects of both landscape and tradition.
Ranging in England's Windsor Forest, Herne the Hunter is well known from both folklore and literary traditions. Herne's name possibly relates him to the earlier Celtic deity, Cernunnos, who, as an antlered lord of animals, had a widespread cult stretching from continental Europe to Ireland. Though a frequent apparition in local folklore, he is perhaps best known from his brief mention on the early English stage:
There is an old tale goes, that Herne the Hunter
(Sometimes a keeper here in Windsor forest)
Doth all the winter-time, at still midnight,
Walk round about an oak, with great ragg'd horns,
And there he blasts the tree, and takes the cattle,
And makes milch-kine yield blood, and shakes a chain
In a most hideous and dreadful manner.
You have heard of such a spirit, and well you know
The superstitious idle-headed eld
Receiv'd and did deliver to our age
This tale of Herne the Hunter for a truth.
(Shakespeare, The Merry Wives of Windsor, 4.4.28-38)
Here, Herne and Cernunnos, who is often met in the forest seated upon a mound, bellowing to a congregation of assorted wild beasts, are made one by England's greatest dramatic folklorist.
In Wales, the huntsman is Gwynn Ap Nudd, who also serves as Lord of the Dead and of the Fairy realm. As leader of the Wild Hunt, he drives the Cwn Annwn, or the Hounds of the Otherworld (more popularly called the Hounds of Hell, although Annwn is not a Christian Hell at all, but instead a land of splendor and dignity). These dogs are all white with red ears and accompany Gwynn in the pursuit of the souls of the recently deceased. He also appears in The Mabinogion, in the medieval Welsh story of "How Culhwch Won Olwen" as part of an enormous battalion of King Arthur's knights (a Wild Hunt in and of themselves) who ride forth to hunt the giant boar, Twrch Trwyth, when it attempts to destroy Britain (again we see how the Hunt is roused when the sovereignty of the land is threatened). At the time of the hunt in this story, Arthur may in fact already be dead (see the speech given by Arthur's gate-keeper as well as the story "The Dream of Rhonabwy," where, after his death, he is met in the Otherworld while Britain is under attack.). As inner-world guardian of the land, however, he calls up his men to protect their native soil from foreign aggression.
Other early texts seem to allude to Faerie associations of the Hunt. In the medieval poem, "Sir Orpheo," we chance upon the Faerie Hunt, or rade:
There often by him would he see,
when noon was hot on leaf and tree,
the king of Faerie with his rout
came hunting in the woods about
with blowing far and crying dim,
and barking hounds that were with him;
yet never a beast they took nor slew,
and where they went they never knew.
(trans. Tolkien)
The Hunting parties of Faerie were not in the habit of seeking animal quarry. Most medieval stories of Faerie and human interaction generally involve abductions and thus may be tied (at least thematically) to the larger Wild Hunt tradition wherein human souls are chased as prey.
More frequently in recent folklore, the Hunt is led by the Devil. But the designation of the Devil as huntsman is likely little more than a Christian refashioning of a pre-Christian tradition; it is commonplace in folklore to find the name of the Devil attached to any site or character that once held a place of reverence in pagan belief. Thus, any site dedicated to a pre-Christian god becomes the Devil's Tump or the Dewer Stone or the like. In fact, we can often use the appearance of the Devil in such stories to denote the presence of pre-Christian practice or mythological figures, even though their specific natures or names are lost.
Joining the Team
Though doubtless an exciting job, it should be noted that being enlisted into the Hunt is a dubious sort of honor, for it is associated with penance and punishment as well as power. Such power, when present in the stories, comes in the form of Otherworldly status conveyed upon an earthly king or hero, a way of keeping their memory alive by placing them into the landscape, associating them with successive generations of traditional lore and ghostly heroes. But before applying for the job of huntsman, one should ask oneself whether such Otherworldly status is really a gift. And is a permanent purgatorial place in the lore worth the price of admission?
Several kings — historical and legendary — have led the Hunt in their turns and found out the hard way that deals with the Otherworld have unpredictable payoffs. First among the ranks of cursed legendary hunters is King Herla, who strikes a bargain with the Faerie King, each promising to attend the wedding of the other's child. This is done, but when Herla makes ready to leave Fairyland (located within the hills) with his entourage, he is given a small bloodhound by his Otherwordly host as a parting gift, with these instructions: "Do not dismount until this dog leaps to the ground from the lap it is sitting in." After riding for some time, one man in the procession gets weary and dismounts, immediately turning to dust as his feet touch the soil. The party rides further on until they meet a man upon the road, who tells them that the name of Herla hasn't been heard in those lands for centuries. The little dog never descends, and Herla becomes the Hunt Lord, his train of men following him over the land. His fate is a mystery. Was he punished merely for entering the Otherworld? Or perhaps he broke some rule or other while visiting, by eating perhaps? The cause of his ill fortune is doubtless only known to those hapless souls who travel with him upon his hard road. In the year of King Henry II, Herla's ghostly train reportedly plunged into the river Wye in Herefordshire, and from that hour, it has not been seen.
Admission has its perks as well: by joining the Hunt, heroes can be transformed into supernatural figures. In his Draco Normannicus (1167-9), Ettiene de Rouen portrays King Arthur as an Otherworldly ruler, living on in the Underworld after his physical death in a kind of Faerie twilight.
Then the wounded Arthur seeks after the herbs of his sister; them the sacred isle of Avallon contains. Here the immortal nymph Morgan receives her brother, attends, nourishes, restores, and renders him eternal. The lordship of the antipodean folk is given him. Endowed with faery powers, unarmed, he assumes the warrior's role and fears battles not at all. Thus he rules the lower hemisphere, shines in arms, and the other half of the world is allotted to him. . . . The antipodeans tremble at his faery sway; the lower world is subject to him. He speeds forth to the upper folk, and sometimes returns to the lowest regions. (Translated in Loomis)
Gervase of Tilbury, writing of King Arthur in 1190, goes further by actually recording the additional belief that Arthur becomes the Lord of the Wild Hunt:
But in the forests of Great and Little Britain exactly similar things are said to have happened, and the wood wardens. . . relate that on alternate days, about the hour of noon or in the first silence of night, by moonlight in the full of the moon they have very often seen a band of knights hunting and the noise of hounds and horns, who declared to those who asked that they were the fellowship and household of Arthur. (Translated in Loomis)
Such beliefs retain their currency, for the folklore of numerous counties in Britain still tell of the King Under Stone, or the Hero within the Hill, or the Sleeping Lord, who with his band of knights will awaken in the hour of England's greatest need.
It is out of such a tradition that we hear of Edric the Wild who will also return lead the Hunt against England's enemies. Though Edric was a Shropshire leader of Harold's time, fighting the Normans from 1067-1070, stories of him were still told well into the nineteenth century. Many people believed that he was still alive at that time, living within the hills of Shropshire. His appearance was an omen that told of approaching war:
He cannot die, they say, till all the wrong has been made right, and England has returned to the same state in which it was before the troubles of his days. Meanwhile he is condemned to inhabit the lead mines as a punishment for having allowed himself to be deceived by the Conqueror's fair words into submitting to him. So there he dwells, with his wife and his whole train. The miners call them "the Old Men," and sometimes hear them knocking, and wherever they knock the best lodes are to be found. Now and then they are permitted to show themselves. Whenever war is going to break out, they ride over the hills in the direction of the enemies country, and if they appear, it is a sign that war will be serious. (as told by Miss Burne, recorded in Simpson)
Several other figures lead the Hunt, cursed for religious offences. In Cornwall, a corrupt priest named Dando drives his Dandy Dogs for eternity, cursed for hunting on Sunday. Cain sometimes led the Hunt for the slaying of his brother Abel; Herod's Hunt pursued Holy Innocents; and in another version of the story, a nobleman, Hans von Hackelnberg, is punished for choosing to hunt forever rather than go to heaven.
Even Sir Francis Drake becomes master of the Hunt for a time. Like Arthur and Edric, he is a protector of England and his Hunt courses over the land at times of invasion and foreign threat (however, like any gentleman, he also hunts for sport). Drake's ghost, followed by a pack of spectral hounds, has been seen on Dartmoor's Abbot's Way, an ancient track leading across the moor and ending near Buckland Abbey, Drake's former home. Still lodged in the Abbey is Drake's drum, which may be used to call him back to defend England during times of trouble.
Beasts of the Hunt
My hide unto the Huntsman
So freely I would give,
My body to the hounds,
For I'd rather die than live:
So shoot him, whip him, strip him,
To the Huntsman let him go;
For he's neither fit to ride upon,
Nor in any team to draw.
Poor old horse! You must die!
—Traditional song sung by the Mummers of Richmond, Yorkshire
Horses and dogs attend every version of the Hunt. The animals are generally black, white, or grey. The horses can appear normal or fiery-eyed, with fire issuing from their mouths and nostrils. Often they appear missing limbs or having extra ones, like Odin's eight legged steed, Sleipnir. In Germany the horses, along with the dogs and riders, often appear wounded, missing limbs and/or heads, a clear indication of their Otherworldliness.
Ghostly dogs are described in great detail in British lore and are known by many names. These black, spectral hounds bear almost as many names as the Hunt. In the North they are called Gabriel's Hounds. In Lancashire they are described as monstrous dogs with human heads who foretell of coming death or misfortune. In Devon they are known as Yeth, Heath, or Wisht hounds. These hounds issue from inside Wistman's Wood on the eve of St. John (Midsummer), a night when by tradition the careful eye can see the spirits of the dead fly from their graves. Here, among the ancient dwarf oaks and greening stones, Dewer (the Devil), kennels his hounds, and it is still said that no real dog will enter these woods at any time of the year. The Yeth hounds are also associated with the souls of unbaptized children, which they chase across the moor as their prey. But related traditions hold that the dogs are themselves the souls of the unbaptized babes, and they instead chase the Devil across the moor in repayment for his hand in their fate. In Wales the dogs are the Cwn Annwn (Hounds of the Otherworld) often white with red ears and bellies. The corrupt priest Dando had his own beasts, called the Devil's Dandy Dogs. Great black hounds were known as the Norfolk Shuck and Suffolk Shuck. The Hounds of the Hunt all bear a striking resemblance to the "Black Shuck," a solitary creature that has stalked East Anglia for centuries with fiery eyes as big as saucers. In England such solitary dogs are often the ghosts of deceased people, changed as punishment, and will sometimes help people if treated kindly.
In several Norse versions of the Hunt, the huntsman would leave a small black dog behind. The dog had to be kept and carefully tended for a year unless it could be driven away. The only known way to get frighten it away was to boil beer in eggshells, a curious ritual act seemingly related to the traditional method of getting rid of a Faerie changeling.
Relations with the Hunt
Chances are, meeting the Hunt is going to be the beginning of a bad night, but good or ill will befall you largely depending on your response to such a meeting. The prudent traveler will take pains to avoid it altogether; still, you may ask, "what can I do to protect myself from the Hunt should it happen my way?"
If you treat the Huntsman with respect and reverence, or show cleverness, you might be rewarded for it. The "Tale of Wod, the Wild Huntsman" tells the story of a drunken peasant returning home from town when the Hunt descends upon him. When a voice yells out, "In the middle of the path!" he ignores it and is forced into a tug of war contest with Wod (Odin). The peasant outsmarts Wod by wrapping his end of the chain around a tree. Wod congratulates him and gives him a share of a freshly killed stag. The man has no bucket, so Wod fills the man's boot with blood and his sack with meat. By morning the man's gift is impossibly heavy as it has turned to gold. (Ashliman)
Shouting to the Hunt in reverence might get you gifted with a horse's leg that, if kept until morning, will turn into gold. Anyone seeing the Hunt could request a sprig of parsley from its leader, which would protect from the madness and death brought on by seeing the Hunt. In Strassburg, people who hold the hounds of the Danish Huntsman are given presents that later turn to gold, and in Northern Germany, foam wiped from the Huntsman's horse turns to gold pieces.
There are dire consequences for failing to respect the Hunt. One story tells of a miller's son who rudely yells out to the Hunt, "Take me with you!" to which the Huntsman replies, "If you want to hunt, you can also eat," and throws him a human leg. Human limbs are the most common "gifts" given to those who mock or show disrespect to the Wild Hunt, but there are worse rewards. In one frightening version, a man coming home from Widecombe Fair calls out to the Huntsman, "Hey Huntsman! What sport have you had? Give us some of your game!" The Huntsman then tosses him a small bundle which is later revealed to be the man's smallest child, dead. This tale warns that, in disrespecting the Hunt, we turn our back on the past and diminish our connections to both the Land and our ancestral guardians. The cost of such behavior is borne by our children.
Should due respect and reverence not be sufficient, there are other ways to protect oneself from the Furious Host. The most common are prayer and the brandishing of crosses, though this only tends to make the dead angry as it reminds them of a heaven they are not likely to see. Another method involves throwing oneself to the ground face down and holding tight to any plants or tufts of grass one can find. This fourteenth century German charm may also prove efficacious against the Wild Hunt:
Woden's host and all his men
Who are bearing wheels and willow twigs
Broken on the wheel and hanged.
You must go away from here.
(Gundarsson, trans. Höfler)
Based on this charm, it appears as though Woden is travelling with dead criminals, those "broken on the wheel and hanged," offering further support for the idea that the Hunt served as punishment or a kind of earthly limbo. But more than this, this charm evidences the very prevalent early modern belief that the spirits of people who died before their time (such as warriors, criminals, and suicides) had to remain on earth, suspended between this world and the Other.
Seasons of the Hunt
Though it may be met any night of the year (especially those associated with the dead or their festivals), the Hunt is most prevalent on Winter nights, particularly between Yule and Twelfth Night. This goes back to the very old belief that the dead walk among the living during Yule. Ancestors were honored at this season and food was often left out for them, because the relationship between the living and the dead was essential for the well-being of livestock and family. The Wild Hunt may then be associated with ancestral spirits who come to collect their portion of the year's spoils in return for a good harvest the following year.
During Christmas and Twelfth Night, Norwegian peasants would leave a sheaf or a measure of grain in the fields to feed the Huntsman's horse. Until the beginning of this century, young men in Norway enacted the Wild Hunt at Winter Solstice. Costumed and masked, they embodied the souls of their ancestors. Their task was to punish those who violated the rural traditions, usually by stealing beer and livestock. If the riders were given food and drink, however, they brought prosperity.
Wild Hunt as Folk Practice
Medieval records of the Wild Hunt may in fact be descriptions of ritual folk dramas and processions. K.H. Gundarsson cites Vulpius' sixteenth century description of the NŸrnberg Fastnacht train as "the wild host, very strange figures, horned, beaked, tailed . . . roaring and shouting . . . Behind, on a black, wild steed, Frau Holda, the Wild Huntress, blowing into the hunting horn, swinging the cracking whip, her head-hair shaking about wildly like a true wonder-outrage." He also observes, "similar living trains appear in the Tirol, such as the Perchtenlauf described by J.V. v. Zingerle in 1857:
It was a kind of masked procession. The masked ones were called Perchten. They were divided into beautiful and ugly. . . . The beautiful Perchten often distributed gifts. So went it loudly and joyfully, if the wild Perchte herself did not come among them. If this spirit mixed among them, the game was dangerous. One could recognize the presence of the wild Perchte when the Perchten raged all wild and furious and sprang over the well-stock. In this case the Perchten ran swiftly away from each other in fear and tried to reach the nearest, best house. For as soon as one was under a roof, the Wild One could not have them any longer. Otherwise she would tear apart anyone, who she could get possession of. Even today, one can see places where the Perchten torn apart by the wild Perchte lie buried. (Sitten, BrSuuche, und Meinungen des Tiroler Volkes, in Höfler, p. 59)."
As recently as the 1940's the Hunt was heard going through West Coker near Taunton on Halloween night. And the unlucky visitor to the West Country of England may still meet the Hunt upon the moors. But whether in chronicle or legend, in folk practice or personal experience, the Hunt's underlying meaning and message remains one of remembrance: remember the dead, your kin, so your crops may grow by ancestral blessing; honor them lest they come like warriors to the field claiming tribute. Give the dead their due: a passing thought, a furtive glance, and the telling of their tale.
Windsor Great Park belongs to the Queen. The ghost of a strange figure called Herne the Hunter has reputedly been seen along the Long Walk, and also on the Royal Golf Course.
The story goes that Herne was one of the Royal keepers in the time of King Richard II (1367-1400). Herne had two large black hounds and was hated by the other keepers because of his great skill. King Richard was hunting a stag, but the stag turned on him and he would have been killed if Herne hadn’t stood between the enraged animal and Richard. However, in so rescuing the King, Herne himself was wounded and fell to the ground, apparently dead. At this point a strange dark man appeared and said he could cure Herne. Richard asked him to go ahead and the dark man cut off the stag’s head and put it on Herne’s body. The Dark Man then took Herne away to his hut on Bagshot Heath some miles away, to complete the cure. The King was so grateful to Herne that he swore that if Herne recovered he would make him his chief keeper. The other keepers disliked Herne even more at this and wished that he would die. The Dark Man overheard them and offered them a bargain – if they would grant him the first request he made, he would ensure that, though Herne would recover, he would lose all his woodland skill. They agreed and everything happened as the Dark Man had foretold. Herne, was thrown so low at the loss of his skill that he found a mighty oak and hanged himself from it. Instantly, his body disappeared.
The other keepers didn’t laugh for long either, because they too lost all their woodcraft. They sought out the Dark Man and asked him to help them. He said that if they went to the oak the following night, they would have a solution to their problem. When they went to the Oak, the spirit of Herne appeared to them. He told them to go and get hounds and horses for a chase. This they did and when they returned Herne took them to a Beech tree. There he invoked the Dark Man who burst from the tree in a shower of sparks and flame. His first request of the unfortunate keepers was that they form a band for Herne the Hunter. Bound by their oath, they had to swear allegiance to Herne. After that, night after night, they hunted through the forests. The tale of the Wild Hunt is common in Germanic mythology. Its approach is presaged by flashes of lightning, wind in the tree tops, the rattling of chains and tolling of bells and the terrible din of a pack of dogs in mad pursuit; if you hear the baying of the ghostly hounds in the sky, run away, because if they catch you, you too will be forced to follow Herne and the Wild Hunt, ranging across the night skies for eternity.
Herne’s Oak was treated with some reverence and on 31 August 1868 it fell to the ground. Queen Victoria planted a young oak in its place There is clearly more to Herne than a simple hunter. His name has etymological similarities to that of the Celtic horned god – Cernunnos, also shown with antlers on his head. We should also remember the dances of ancient tradition that take place at villages like Abbots Bromley where the men dance with stag’s antlers on their heads. Herne seems to have caught the national imagination because other stories about him from various times in the past describe him as having red eyes and an owl on his shoulder. Shakespeare mentions him in The Merry Wives of Windsor, where he is clearly a woodland spirit, to be avoided and feared. He is also described elsewhere as being a horseman who appears when Britain is about to face a national crisis – he was seen before the outbreak of the Second World War in 1939 and again on the death of King George VI. A lady saw Herne as far away as Cookham Dean one summer evening in the 1920s. She said that she saw the figure of a tall man wearing antlers emerge from the undergrowth on the Common. The man disappeared into a group of three oak trees and didn’t reappear though she watched for some time.
J A Brooks tells that in 1976 a young guardsman posted to the East Terrace at Windsor Castle was found unconscious. When he came to, he swore that he had seen a statue grow horns and come to life.
'Herne' was one of the keepers of the 'Forest of Windsor' in the reign of 'King Richard II' and known for his great hunting and woodcraft skills. Whilst King Richard favoured Herne his fellow hunters it is said hated him and plotted to cause Herne's downfall.
One day the royal party were out on a hunt the king was nearly killed when attacked by a stag. Herne stepped in to help the king taking the main blow and fell to the floor. He seemed to be dead. Suddenly a dark figure appeared amongst the party and announced himself as 'Philip Urswick'. He then proceeded to inform the king that for a reward he would cure Herne. (See also Mystical WWW : Deer)
After cutting the head off the stag and binding it to Herne's head, the party took Herne to Urswick's own hut which was located on 'Bagshot Heath'. Urswick vowed that he would take great care of Herne. King Richard then announced that if Herne recovered he would promote Herne to be the chief keeper.
Unbeknown to the king the other hunters were later in contact with Urswick and told him of their loathing for the favoured keeper announcing that they were disappointed that he had not died in the incident. Urswick promised the hunters revenge but only if his first wish and the reward was granted. He told them that Herne would recover but would loose all his hunting skills. Satisfied with his answer, the hunters agreed.
Keeping his promise to the king it seemed, Urswick soon had Herne returned to court whereupon he was promoted to chief keeper. Herne seemed to have recovered thoroughly until it became apparent that his hunting skills had disappeared. The king was extremely disappointed with Herne revoked the promotion. It is said that this is the reason why Herne, being so grieved by the king's actions, hanged himself from an Oak tree in Windsor forest. His body disappeared under suspicious circumstances.
Urswick did not reveal the charm that he had cast upon Herne to the king. A new chief hunter was appointed but he too, once promoted, lost his skill. The same happened to his successor too. Urswick was asked to remove the charm. Before making any agreement, Urswick informed the hunters that they would have to meet him at the Oak. Once there they would be told what had to be done to dispel the charm.
The group of hunters arrived at the Oak as asked and after waiting a short time Urswick appeared. He told the them that Herne's death was on each of them and that horses and hounds should be brought to the oak the next night. Agreeing they made preparations and returned to the forest. On reaching the Oak Herne appeared on a horse and told them to follow him to another area of the forest. Herne took the party to a Beech tree and whilst there Urswick suddenly appeared out of the tree covered in flames. Herne had summoned Urswick to appear. Urswick then made the party swear an oath to Herne that they would form a band of hunters with Herne as their leader to dispel the charm. (See also Mystical WWW : Horses, Dogs)
Urswick's promise had been satisfied and the hunters became a faithful if not loving band of men loyal to Herne. For many nights the group would raid the forest taking deer until very few were left. King Richard came to learn of their pursuits, and decided to make a visit to he oak. He was angry and desired revenge upon the men.
Once there Herne appeared to the king and learnt of his anger. Herne listened and said that if the king wished him to leave the forest, taking his power with him, the king would have to agree to a request. Doubtless Herne wanted revenge upon his enemies who had desired his death. The king agreed to his request, and the group of men were hanged. Herne was then never seen again.
It is reputed though that Herne returned and reigned supreme, taking control of the forest of Windsor for eight years after the death of King Richard.
Many versions of the Herne legend exist. Some say that Herne hanged himself after committing a terrible crime, whilst another tells of a forest demon that takes on his appearance. The demon is said to place stag horns on its head haunting the forest still trying to convince keepers that it is Herne and that they should sell their souls to him.
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