Vampire: The Masquerade - Redemption is a great-looking action-packed role-playing game based on the White Wolf pen-and-paper RPG. It's got a great premise and an ambitious design, but the game is mired by its repetitive and often frustrating combat, ill-fated design decisions, and forgettable characters and story.
The graphics in Vampire are unmatched by those in any other computer role-playing game. You play the game from a third-person perspective, which is zoomed in fairly close and raised slightly above your main character. Up to three other characters will join you and follow as you travel around on foot across medieval Europe and beyond, and you can choose to directly control a different member of your party at any time. Vampire's fully 3D environments look remarkably realistic because of their stunning detail and moody, subtle lighting effects, which remain consistently impressive through all the game's many varied and interesting settings. As crusader-turned-vampire Christof, you'll travel through Prague and Venice and into fearsome catacombs or thereabouts. Later in the game, you'll find yourself in modern-day London and New York. All these cities, as well as all the outlying corridors and hallways you'll explore, are uniquely rendered to an extraordinary level of quality. Although you'll sometimes travel through such typical settings as abandoned mines and sewers over the course of Vampire, even these overused set pieces look good in the game. Some of the best of Vampire's environs include a hollowed-out, magical tree that's home to an ancient vampire clan; the decadent, gilded mansion of a vicious vampire lord; and the rain-soaked, neon-lit streets of London.